BigScreenLayer.cs 8.4 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.Serialization;
  9. using UnityEngine.UI;
  10. using System.Threading.Tasks;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. public class BigScreenLayer : MonoBehaviour
  14. {
  15. public VerticalLayoutGroup content;
  16. public RectTransform znz;
  17. public Button gkButton;
  18. public Button normalButton;
  19. public Button clearBtn;
  20. public Button exitBtn;
  21. public Button exitJJBtn;
  22. public GameObject gk;
  23. public GameObject normal;
  24. public YZTLayer zTLayer;
  25. public RectTransform miniMap;
  26. public RectTransform rightContent;
  27. List<LayerBtn> layerBtns = new List<LayerBtn>();
  28. // Start is called before the first frame update
  29. public GameObject obsItemPrefab;
  30. private List<ObsItem> obsItemList = new List<ObsItem>();
  31. private Transform obsItemContent;
  32. public ObsPlayerPanel obsPlayerPanel;
  33. private InputField _obsSearchInputField;
  34. async void Start()
  35. {
  36. CameraManager.SwitchCamera(0);
  37. StaticLod.instance.OnFoucusStatic(0);
  38. InitButton();
  39. obsPlayerPanel = this.transform.Find("ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  40. obsPlayerPanel.gameObject.SetActive(false);
  41. obsItemContent = this.transform.Find("BigSc/ShiPinJuZhen/ScrollView/Viewport/Content");
  42. _obsSearchInputField = this.transform.Find("BigSc/ShiPinJuZhen/InputField").GetComponent<InputField>();
  43. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  44. await InitData();
  45. InitLayerBtns();
  46. await InitObsData();
  47. InitObsItems();
  48. }
  49. void InitButton() {
  50. normalButton.onClick.AddListener(()=>
  51. {
  52. normal.gameObject.SetActive(true);
  53. gk.gameObject.SetActive(false);
  54. });
  55. gkButton.onClick.AddListener(() =>
  56. {
  57. gk.gameObject.SetActive(true);
  58. miniMap.gameObject.SetActive(true);
  59. rightContent.parent.gameObject.SetActive(false);
  60. normal.gameObject.SetActive(false);
  61. });
  62. clearBtn.onClick.AddListener(() =>
  63. {
  64. normal.gameObject.SetActive(false);
  65. gk.gameObject.SetActive(false);
  66. exitBtn.gameObject.SetActive(true);
  67. normalButton.gameObject.SetActive(false);
  68. gkButton.gameObject.SetActive(false);
  69. clearBtn.gameObject.SetActive(false);
  70. });
  71. exitBtn.onClick.AddListener(() =>
  72. {
  73. normal.gameObject.SetActive(true);
  74. gk.gameObject.SetActive(false);
  75. exitBtn.gameObject.SetActive(false);
  76. normalButton.gameObject.SetActive(true);
  77. gkButton.gameObject.SetActive(true);
  78. clearBtn.gameObject.SetActive(true);
  79. });
  80. exitJJBtn.onClick.AddListener(() =>
  81. {
  82. normal.gameObject.SetActive(true);
  83. gk.gameObject.SetActive(false);
  84. });
  85. }
  86. async Task InitData()
  87. {
  88. await new WaitUntil(() => {
  89. return GlobalData.layerUnitDatas.Count > 0;
  90. });
  91. }
  92. async Task InitObsData() {
  93. await new WaitUntil(() => {
  94. return GlobalData.obsDatas.Count > 0;
  95. });
  96. }
  97. void InitLayerBtns()
  98. {
  99. layerBtns = new List<LayerBtn>();
  100. for (int i = 0; i < zTLayer.layerDatas.Length; i++)
  101. {
  102. LayerBtn layerBtn = Instantiate(zTLayer.layerBtnPrefab);
  103. layerBtn.SetUseful(false);
  104. int index = i;
  105. int num = 0;
  106. if (i == 0)
  107. {
  108. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  109. for (int j = 0; j < tempDatas.Count; j++)
  110. {
  111. if (tempDatas[j].special)
  112. {
  113. int tempJ = j;
  114. SecLayerBtn secLayerBtn = Instantiate(zTLayer.secLayerBtnPrefab);
  115. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  116. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  117. secLayerBtn.btn.onClick.AddListener(() =>
  118. {
  119. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  120. miniMap.gameObject.SetActive(false);
  121. ChangeRightContent(tempJ);
  122. });
  123. num++;
  124. }
  125. }
  126. layerBtn.secContent.gameObject.SetActive(true);
  127. }
  128. else
  129. {
  130. List<LayerUnitData> tempDatas = new List<LayerUnitData>(GlobalData.layerUnitDatas);
  131. for (int j = 0; j < tempDatas.Count; j++)
  132. {
  133. Debug.Log(zTLayer.layerDatas.Length);
  134. Debug.Log(i);
  135. if ((int)tempDatas[j].type == zTLayer.layerDatas[i].layerID)
  136. {
  137. int tempJ = j;
  138. SecLayerBtn secLayerBtn = Instantiate(zTLayer.secLayerBtnPrefab);
  139. secLayerBtn.SetLayerBtnData(tempDatas[j].name);
  140. secLayerBtn.GetComponent<RectTransform>().SetParent(layerBtn.secContent.GetComponent<RectTransform>());
  141. secLayerBtn.btn.onClick.AddListener(() =>
  142. {
  143. StaticLod.instance.OnFoucusStatic(tempDatas[tempJ].name_pri);
  144. miniMap.gameObject.SetActive(false);
  145. ChangeRightContent(tempJ);
  146. });
  147. num++;
  148. }
  149. }
  150. }
  151. layerBtn.btn.GetComponent<Button>().onClick.AddListener(() =>
  152. {
  153. for (int j = 0; j < layerBtns.Count; j++)
  154. {
  155. layerBtns[j].SetUseful(false);
  156. layerBtns[j].secContent.gameObject.SetActive(false);
  157. }
  158. layerBtns[index].SetUseful(true);
  159. layerBtns[index].secContent.gameObject.SetActive(true);
  160. });
  161. layerBtn.SetLayerBtnData(zTLayer.layerSprite[zTLayer.layerDatas[i].layerID], zTLayer.layerDatas[i].layerName, num.ToString());
  162. layerBtn.GetComponent<RectTransform>().SetParent(content.GetComponent<RectTransform>());
  163. layerBtn.transform.localScale = Vector3.one;
  164. layerBtns.Add(layerBtn);
  165. }
  166. content.GetComponent<VerticalLayoutGroup>().SetLayoutVertical();
  167. layerBtns[0].SetUseful(true);
  168. }
  169. void ChangeRightContent(int index)
  170. {
  171. rightContent.parent.gameObject.SetActive(true);
  172. for (int i = 0; i < rightContent.childCount; i++)
  173. {
  174. rightContent.GetChild(i).gameObject.SetActive(false);
  175. }
  176. rightContent.GetChild(index).gameObject.SetActive(true);
  177. }
  178. // Update is called once per frame
  179. void Update()
  180. {
  181. znz.transform.rotation = Quaternion.Lerp(znz.transform.rotation, Quaternion.Euler(0, 0, CameraManager.instance.mainCamera.transform.localEulerAngles.y), Time.deltaTime * 4);
  182. }
  183. public void InitObsItems()
  184. {
  185. for (int i = 0; i < obsItemList.Count; i++)
  186. {
  187. Destroy(obsItemList[i].gameObject);
  188. }
  189. obsItemList.Clear();
  190. var obsDatas = GlobalData.obsDatas;
  191. for (int i = 0; i < obsDatas.Count; i++)
  192. {
  193. var tempObj = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  194. tempObj.SetData(obsDatas[i]);
  195. tempObj._button.onClick.AddListener(()=>
  196. {
  197. ShowObsPanel(tempObj._data);
  198. });
  199. obsItemList.Add(tempObj);
  200. }
  201. }
  202. public void SearchObsItem(string s_name)
  203. {
  204. if (s_name.Equals(""))
  205. {
  206. for (int i = 0; i < obsItemList.Count; i++)
  207. {
  208. obsItemList[i].gameObject.SetActive(true);
  209. }
  210. }
  211. else
  212. {
  213. for (int i = 0; i < obsItemList.Count; i++)
  214. {
  215. obsItemList[i].gameObject.SetActive(obsItemList[i]._data.name.Contains(s_name));
  216. }
  217. }
  218. }
  219. public void ShowObsPanel(ObsData _data)
  220. {
  221. obsPlayerPanel.gameObject.SetActive(true);
  222. obsPlayerPanel.SetObsData(_data);
  223. }
  224. }