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							- using UnityEditor;
 
- using UnityEngine;
 
- namespace MPUIKIT.Editor {
 
-     [CustomPropertyDrawer(typeof(Triangle))]
 
-     public class TrianglePropertyDrawer : PropertyDrawer{
 
-         public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
 
-             EditorGUI.BeginProperty(position, label, property);
 
-             {
 
-                 Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
 
-                 Rect RadiusVectorRect = new Rect(position.x, 
 
-                     position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing, 
 
-                     position.width, EditorGUIUtility.singleLineHeight);
 
-                 
 
-                 SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
 
-                 SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
 
-                 
 
-                 MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
 
-                 float floatVal = radius.vector3Value.x;
 
-                 Vector3 vectorValue = radius.vector3Value;
 
-                 
 
-                 EditorGUI.BeginChangeCheck();
 
-                 {
 
-                     if (uniform.boolValue) {
 
-                         floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
 
-                     }
 
-                     else {
 
-                         vectorValue = EditorGUI.Vector3Field(RadiusVectorRect, string.Empty, vectorValue);
 
-                     }
 
-                 }
 
-                 if (EditorGUI.EndChangeCheck()) {
 
-                     radius.vector3Value = uniform.boolValue ? new Vector3(floatVal, floatVal, floatVal) : vectorValue;
 
-                 }
 
-             }
 
-             EditorGUI.EndProperty();
 
-         }
 
-         public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
 
-             return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
 
-         }
 
-     }
 
- }
 
 
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