SWYJLayer.cs 24 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (thisMax > otherMax)
  44. return -1;
  45. else if (thisMax < otherMax)
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")] public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. //public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. public List<GameObject> zdpmObjs = new List<GameObject>();
  108. //public GameObject[] zdpmObjs;
  109. //上下游水位
  110. public ShuiWeiCtrl swSY;
  111. public ShuiWeiCtrl swXY;
  112. public Text title;
  113. private void Awake()
  114. {
  115. Init();
  116. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  117. BuYuanDataButton.onClick.AddListener(() =>
  118. {
  119. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  120. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  121. StaticLod.instance.OnFoucusStatic(0);
  122. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  123. CreateOrRefreshShuiWeiIcon();
  124. });
  125. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  126. TaoKouDataButton.onClick.AddListener(() =>
  127. {
  128. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  129. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  130. StaticLod.instance.OnFoucusStatic(1);
  131. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  132. CreateOrRefreshShuiWeiIcon();
  133. });
  134. //水位
  135. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  136. HttpHelper._Instance.OnSWYJRefresh += () =>
  137. {
  138. SetZhanDianPaiMingData();
  139. CreateOrRefreshShuiWeiIcon();
  140. RefreshThreeLevel();
  141. InitSWZData();
  142. };
  143. }
  144. void InitSWZData()
  145. {
  146. if (GlobalData.qXZDatas.Count < 1 || GlobalData.qXZDatas1h.Count < 1)
  147. return;
  148. float total24Value = 0;
  149. float max24Value = float.MinValue;
  150. float avg24Value = 0;
  151. float xtValue = 0;
  152. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  153. {
  154. if (GlobalData.qXZDatas[i].STNM.Contains("新滩"))
  155. {
  156. xtValue = GlobalData.qXZDatas[i].dropSum6;
  157. }
  158. total24Value += GlobalData.qXZDatas[i].dropSum6;
  159. max24Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  160. }
  161. avg24Value = total24Value / GlobalData.qXZDatas.Count;
  162. float total1Value = 0;
  163. float max1Value = float.MinValue;
  164. float avg1Value = 0;
  165. for (int i = 0; i < GlobalData.qXZDatas1h.Count; i++)
  166. {
  167. total1Value += GlobalData.qXZDatas1h[i].dropSum6;
  168. max1Value = MathF.Max(max1Value, GlobalData.qXZDatas1h[i].dropSum6);
  169. }
  170. avg1Value = total1Value / GlobalData.qXZDatas.Count;
  171. _dangQianYuLiangText.text =
  172. $"{max1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  173. _zuiDaYuLiangText.text =
  174. $"{max24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  175. _pingJunYuLiangText.text =
  176. $"{avg1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  177. _chaoJingZhanDianText.text =
  178. $"{avg24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  179. _weatherTypeText.text = $"{xtValue} <size=14><color=#A5BBE2>mm</color></size>";
  180. //todo 换图标
  181. }
  182. private async void OnEnable()
  183. {
  184. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  185. //水位统计图
  186. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  187. SetZhanDianPaiMingData();
  188. CreateOrRefreshShuiWeiIcon();
  189. RefreshThreeLevel();
  190. InitSWZData();
  191. }
  192. private void OnDisable()
  193. {
  194. }
  195. public void RefreshThreeLevel()
  196. {
  197. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  198. // return;
  199. if (GlobalData.swDatas.Count < 1)
  200. return;
  201. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  202. {
  203. title.text = "监测数据" + "(补元)";
  204. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  205. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  206. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  207. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  208. if (value1 > 1000)
  209. {
  210. value1 = value1 / 100.0f;
  211. }
  212. if (value2 > 1000)
  213. {
  214. value2 = value2 / 100.0f;
  215. }
  216. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  217. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  218. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  219. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  220. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  221. }
  222. else
  223. {
  224. title.text = "监测数据" + "(套口)";
  225. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  226. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  227. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  228. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  229. if (value1 > 1000)
  230. {
  231. value1 = value1 / 100.0f;
  232. }
  233. if (value2 > 1000)
  234. {
  235. value2 = value2 / 100.0f;
  236. }
  237. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  238. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  239. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  240. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  241. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  242. }
  243. }
  244. //水位图标
  245. public void CreateOrRefreshShuiWeiIcon()
  246. {
  247. if (currentDataType == 0)
  248. {
  249. float? swUp = null;
  250. float? swDown = null;
  251. string swUpName = "";
  252. string swDownName = "";
  253. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  254. {
  255. if (GlobalData.swDatas[i].stnm == "补元(上)")
  256. {
  257. swUp = GlobalData.swDatas[i].upz;
  258. swUpName = GlobalData.swDatas[i].stnm;
  259. }
  260. if (GlobalData.swDatas[i].stnm == "补元(下)")
  261. {
  262. swDown = GlobalData.swDatas[i].dwz;
  263. swDownName = GlobalData.swDatas[i].stnm;
  264. }
  265. }
  266. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  267. for (int i = 0; i < swTargets.Length; i++)
  268. {
  269. if (swTargets[i].name.Equals("BY_ZhaQian"))
  270. {
  271. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  272. }
  273. if (swTargets[i].name.Equals("BY_ZhaHou"))
  274. {
  275. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  276. }
  277. }
  278. }
  279. else
  280. {
  281. float? swUp = null;
  282. float? swDown = null;
  283. string swUpName = "";
  284. string swDownName = "";
  285. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  286. {
  287. if (GlobalData.swDatas[i].stnm == "套口(上)")
  288. {
  289. swUp = GlobalData.swDatas[i].upz;
  290. swUpName = GlobalData.swDatas[i].stnm;
  291. }
  292. if (GlobalData.swDatas[i].stnm == "套口(下)")
  293. {
  294. swDown = GlobalData.swDatas[i].dwz;
  295. swDownName = GlobalData.swDatas[i].stnm;
  296. }
  297. }
  298. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  299. for (int i = 0; i < swTargets.Length; i++)
  300. {
  301. if (swTargets[i].name.Equals("TK_ZhaQian"))
  302. {
  303. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  304. }
  305. if (swTargets[i].name.Equals("TK_ZhaHou"))
  306. {
  307. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  308. }
  309. }
  310. }
  311. }
  312. public void Init()
  313. {
  314. swSY.Init();
  315. swXY.Init();
  316. //全域雨量
  317. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  318. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  319. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  320. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  321. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeValue").GetComponent<Text>();
  322. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  323. //工程安全监测
  324. //检测数据
  325. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  326. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  327. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  328. _baoZhengShuiWeiText =
  329. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  330. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  331. //水位变化与统计
  332. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  333. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  334. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  335. //异常警告
  336. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  337. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  338. .GetComponent<RectTransform>();
  339. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  340. {
  341. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  342. {
  343. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  344. .GetComponent<YiChangJingGaoItem>();
  345. tempItem.Init();
  346. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  347. currentYiChangJingGaoItems.Add(tempItem);
  348. }
  349. }
  350. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  351. exitGlobalSWBtn.onClick.AddListener(() =>
  352. {
  353. swXY.gameObject.SetActive(true);
  354. swSY.gameObject.SetActive(true);
  355. CameraManager.SwitchCamera(0);
  356. viewMode = ViewMode.normal;
  357. miniMap.gameObject.SetActive(false);
  358. main.gameObject.SetActive(true);
  359. });
  360. }
  361. public class StationDataFix
  362. {
  363. public string stnm; // 站名
  364. public string lgtd; // 经度
  365. public string lttd; // 纬度
  366. public float? upz; // 上水位
  367. public float? dwz; // 下水位
  368. public float? tgtq; // 流量
  369. }
  370. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  371. public async void OnGlobalSWBtnClick()
  372. {
  373. swXY.gameObject.SetActive(false);
  374. swSY.gameObject.SetActive(false);
  375. CameraManager.SwitchCamera(1);
  376. viewMode = ViewMode.miniMap;
  377. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  378. stationDataLib.Clear();
  379. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  380. {
  381. string keyName = GlobalData.swDatas[i].stnm.Replace("上", "").Replace("下", "").Replace("(", "").Replace(")", "");
  382. if (stationDataLib.ContainsKey(keyName))
  383. {
  384. if (GlobalData.swDatas[i].stnm.Contains("上"))
  385. {
  386. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  387. }
  388. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  389. {
  390. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  391. }
  392. else
  393. {
  394. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  395. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  396. }
  397. }
  398. else
  399. {
  400. StationDataFix stationDataFix = new StationDataFix();
  401. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  402. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  403. stationDataFix.stnm = keyName;
  404. if (GlobalData.swDatas[i].stnm.Contains("上"))
  405. {
  406. stationDataFix.upz = GlobalData.swDatas[i].upz;
  407. }
  408. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  409. {
  410. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  411. }
  412. else
  413. {
  414. stationDataFix.upz = GlobalData.swDatas[i].upz;
  415. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  416. }
  417. stationDataLib.Add(keyName, stationDataFix);
  418. }
  419. }
  420. if (sWHeightUnits.Count < 1)
  421. {
  422. foreach (var key in stationDataLib.Keys) {
  423. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  424. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  425. swHUnit.transform.SetParent(miniMapSWContent.transform);
  426. float upz = stationDataLib[key].upz ?? 0;
  427. float dwz = stationDataLib[key].dwz ?? 0;
  428. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  429. sWHeightUnits.Add(swHUnit);
  430. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  431. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  432. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  433. swHUnit.bingObj.transform.localScale = Vector3.one;
  434. double lgtd = double.Parse(stationDataLib[key].lgtd);
  435. double lttd = double.Parse(stationDataLib[key].lttd);
  436. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  437. swHUnit.bingObj.name = stationDataLib[key].stnm;
  438. }
  439. }
  440. else
  441. {
  442. int i = 0;
  443. foreach (var key in stationDataLib.Keys)
  444. {
  445. float upz = stationDataLib[key].upz ?? 0;
  446. float dwz = stationDataLib[key].dwz ?? 0;
  447. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  448. i += 0;
  449. }
  450. }
  451. miniMap.gameObject.SetActive(true);
  452. main.gameObject.SetActive(false);
  453. }
  454. public void OnShuiWeiDropDownSelect(int value)
  455. {
  456. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  457. {
  458. switch (value)
  459. {
  460. case 0:
  461. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  462. break;
  463. case 1:
  464. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  465. break;
  466. case 2:
  467. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  468. break;
  469. }
  470. }
  471. else
  472. {
  473. switch (value)
  474. {
  475. case 0:
  476. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  477. break;
  478. case 1:
  479. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  480. break;
  481. case 2:
  482. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  483. break;
  484. }
  485. }
  486. }
  487. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  488. {
  489. shuiWeiBianHuaData.InverseAllData();
  490. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  491. if (shuiWeiBianHuaData != null)
  492. {
  493. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  494. x_chart.data.Clear();
  495. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  496. {
  497. string name = shuiWeiBianHuaData.name[i];
  498. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  499. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  500. x_chart.data.Add(monthDay);
  501. }
  502. x_chart.axisName.name = yearTitle;
  503. x_chart.refreshComponent?.Invoke();
  504. var y_chart=shuiWeiBianHua.GetChartComponent<YAxis>();
  505. y_chart.axisName.name = "水位/m";
  506. var tempSeries = shuiWeiBianHua.series;
  507. tempSeries[0].ClearData();
  508. tempSeries[1].ClearData();
  509. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  510. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  511. {
  512. serieDatas[i] = new SerieData();
  513. serieDatas[i].data = new List<double>();
  514. serieDatas[i].data.Add(i);
  515. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  516. }
  517. tempSeries[0].data.AddRange(serieDatas);
  518. tempSeries[1].data.AddRange(serieDatas);
  519. }
  520. }
  521. public void SetZhanDianPaiMingData()
  522. {
  523. if (GlobalData.swDatas.Count < 1)
  524. return;
  525. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  526. stationDatas.Sort();
  527. if (zdpmObjs.Count <= 0)
  528. {
  529. for (int i = 0; i < stationDatas.Count; i++)
  530. {
  531. GameObject obj = Instantiate(zdpmPrefab);
  532. zdpmObjs.Add(obj);
  533. obj.transform.SetParent(zdpmParent.transform);
  534. obj.transform.localScale = Vector3.one;
  535. string name = stationDatas[i].stnm;
  536. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  537. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  538. //if (i == 0)
  539. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  540. //else if (i == 1)
  541. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  542. //else
  543. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  544. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  545. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  546. }
  547. }
  548. else{
  549. for (int i = 0; i < stationDatas.Count; i++)
  550. {
  551. string name = stationDatas[i].stnm;
  552. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  553. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  554. if (i == 0)
  555. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  556. else if (i == 1)
  557. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  558. else
  559. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  560. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  561. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  562. }
  563. }
  564. }
  565. public void ChangeDataType(shuiWeiYuJingDataType _type)
  566. {
  567. if (currentDataType != _type)
  568. {
  569. currentDataType = _type;
  570. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  571. SetZhanDianPaiMingData();
  572. RefreshThreeLevel();
  573. }
  574. }
  575. }