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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Enviro
- {
- public class EventTest : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
- EnviroManager.instance.OnHourPassed += () =>
- {
- Debug.Log("Hour Passed!");
- };
- EnviroManager.instance.OnDayPassed += () =>
- {
- Debug.Log("New Day!");
- };
- EnviroManager.instance.OnYearPassed += () =>
- {
- Debug.Log("New Year!");
- };
-
- EnviroManager.instance.OnDayTime += () =>
- {
- Debug.Log("Day!");
- };
- EnviroManager.instance.OnNightTime += () =>
- {
- Debug.Log("Night!");
- };
- EnviroManager.instance.OnSeasonChanged += (EnviroEnvironment.Seasons s) =>
- {
- Debug.Log("Season changed to: " + s.ToString());
- };
- EnviroManager.instance.OnWeatherChanged += (EnviroWeatherType w) =>
- {
- Debug.Log("Weather changed to: " + w.name);
- };
- EnviroManager.instance.OnZoneWeatherChanged += (EnviroWeatherType w, EnviroZone z) =>
- {
- Debug.Log("Weather changed to: " + w.name.ToString() + " in zone:" + z.name);
- };
- }
- }
- }
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