EnviroEventModule.cs 4.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace Enviro
  6. {
  7. [Serializable]
  8. public class EnviroActionEvent : UnityEngine.Events.UnityEvent
  9. {
  10. }
  11. [Serializable]
  12. public class EnviroEvents
  13. {
  14. public EnviroActionEvent onHourPassedActions = new EnviroActionEvent();
  15. public EnviroActionEvent onDayPassedActions = new EnviroActionEvent();
  16. public EnviroActionEvent onYearPassedActions = new EnviroActionEvent();
  17. public EnviroActionEvent onWeatherChangedActions = new EnviroActionEvent();
  18. public EnviroActionEvent onSeasonChangedActions = new EnviroActionEvent();
  19. public EnviroActionEvent onNightActions = new EnviroActionEvent();
  20. public EnviroActionEvent onDayActions = new EnviroActionEvent();
  21. public EnviroActionEvent onZoneChangedActions = new EnviroActionEvent();
  22. }
  23. [Serializable]
  24. public class EnviroEventModule : EnviroModule
  25. {
  26. public Enviro.EnviroEvents Settings;
  27. public EnviroEventModule preset;
  28. public bool showEventsControls;
  29. public override void Enable ()
  30. {
  31. if(EnviroManager.instance.Time != null)
  32. {
  33. EnviroManager.instance.OnHourPassed += () => HourPassed ();
  34. EnviroManager.instance.OnDayPassed += () => DayPassed ();
  35. EnviroManager.instance.OnYearPassed += () => YearPassed ();
  36. }
  37. if(EnviroManager.instance.Weather != null)
  38. {
  39. //EnviroSkyMgr.instance.OnWeatherChanged += (EnviroWeatherPreset type) => WeatherChanged ();
  40. //EnviroSkyMgr.instance.OnZoneChanged += (EnviroZone zone) => ZoneChanged ();
  41. }
  42. if(EnviroManager.instance.Environment != null)
  43. {
  44. //EnviroSkyMgr.instance.OnSeasonChanged += (EnviroSeasons.Seasons season) => SeasonsChanged ();
  45. }
  46. //EnviroSkyMgr.instance.OnNightTime += () => NightTime ();
  47. //EnviroSkyMgr.instance.OnDayTime += () => DayTime ();
  48. }
  49. public override void Disable ()
  50. {
  51. }
  52. public override void UpdateModule ()
  53. {
  54. }
  55. //Event Invoke
  56. private void HourPassed()
  57. {
  58. Settings.onHourPassedActions.Invoke();
  59. }
  60. private void DayPassed()
  61. {
  62. Settings.onDayPassedActions.Invoke();
  63. }
  64. private void YearPassed()
  65. {
  66. Settings.onYearPassedActions.Invoke();
  67. }
  68. private void WeatherChanged()
  69. {
  70. Settings.onWeatherChangedActions.Invoke();
  71. }
  72. private void SeasonsChanged()
  73. {
  74. Settings.onSeasonChangedActions.Invoke();
  75. }
  76. private void NightTime()
  77. {
  78. Settings.onNightActions.Invoke ();
  79. }
  80. private void DayTime()
  81. {
  82. Settings.onDayActions.Invoke ();
  83. }
  84. private void ZoneChanged()
  85. {
  86. Settings.onZoneChangedActions.Invoke ();
  87. }
  88. //Save and Load
  89. public void LoadModuleValues ()
  90. {
  91. if(preset != null)
  92. {
  93. Settings = JsonUtility.FromJson<Enviro.EnviroEvents>(JsonUtility.ToJson(preset.Settings));
  94. }
  95. else
  96. {
  97. Debug.Log("Please assign a saved module to load from!");
  98. }
  99. }
  100. public void SaveModuleValues ()
  101. {
  102. #if UNITY_EDITOR
  103. EnviroEventModule t = ScriptableObject.CreateInstance<EnviroEventModule>();
  104. t.name = "Event Preset";
  105. t.Settings = JsonUtility.FromJson<Enviro.EnviroEvents>(JsonUtility.ToJson(Settings));
  106. string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");
  107. UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
  108. UnityEditor.AssetDatabase.SaveAssets();
  109. UnityEditor.AssetDatabase.Refresh();
  110. #endif
  111. }
  112. public void SaveModuleValues (EnviroEventModule module)
  113. {
  114. module.Settings = JsonUtility.FromJson<Enviro.EnviroEvents>(JsonUtility.ToJson(Settings));
  115. #if UNITY_EDITOR
  116. UnityEditor.EditorUtility.SetDirty(module);
  117. UnityEditor.AssetDatabase.SaveAssets();
  118. #endif
  119. }
  120. }
  121. }