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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Runtime.InteropServices;
- using System;
- namespace Enviro
- {
- [Serializable]
- public class EnviroFogSettings
- {
- /// Volumetrics Settings
- public bool volumetrics = true;
- public enum Quality
- {
- Low,
- Medium,
- High
- }
-
- public int steps = 32;
- public Quality quality;
- [Range(0f,2f)]
- public float scattering;
- [Range(0f,1f)]
- public float extinction;
- [Range(0f,1f)]
- public float anistropy;
- public float maxRange;
- [Range(0f,1f)]
- public float noiseIntensity;
- [Range(0f,0.01f)]
- public float noiseScale;
- public Vector3 windDirection;
- public Texture3D noise;
- public Texture2D ditheringTex;
- //Height Fog Settings
- public bool fog = true;
- [Range(0.0f,1f)]
- public float fogDensity = 0.02f; // This is the global density factor, which can be thought of as the fog layer's thickness.
- [Range(0.001f, 0.1f)]
- public float fogHeightFalloff = 0.2f; // Height density factor, controls how the density increases as height decreases. Smaller values make the transition larger.
- public float fogHeight = 0.0f;
- [Range(0.0f, 1f)]
- public float fogDensity2 = 0.02f;
- [Range(0.001f, 0.1f)]
- public float fogHeightFalloff2 = 0.2f;
- public float fogHeight2;
- [Range(0.0f,1.0f)]
- public float fogMaxOpacity = 1.0f;
- [Range(0.0f,5000.0f)]
- public float startDistance = 0.0f;
- [Range(0.0f,1.0f)]
- public float fogColorBlend = 0.5f;
- [GradientUsage(true)]
- public Gradient ambientColorGradient;
- /// 3D Type
- /*public float fogRange = 2000f;
- public float lightIntensityMult = 0.1f;
- public float constantFog = 100f;
- public float heightFogExponent = 0f;
- public float heightFogAmount = 0f;
- public float noiseFogAmount = 0f;
- public float noiseFogScale = 0f;
- public float reprojectionFactor = 0.0f;
- public float depthBias = 0.0f;
- */
- #if ENVIRO_HDRP
-
- //HDRP Fog
- public bool controlHDRPFog;
- public float fogAttenuationDistance = 400f;
- public float baseHeight = 0f;
- public float maxHeight = 50f;
- [GradientUsage(true)]
- public Gradient fogColorTint;
-
- //HDRP Volumetrics
- public bool controlHDRPVolumetrics;
- [GradientUsage(true)]
- public Gradient volumetricsColorTint;
- [Range(0f,1f)]
- public float ambientDimmer = 1f;
- [Range(0f,10f)]
- public float directLightMultiplier = 1f;
- [Range(0f,1f)]
- public float directLightShadowdimmer = 1f;
- #endif
- }
- [Serializable]
- public class EnviroFogModule : EnviroModule
- {
- //Settings
- public Enviro.EnviroFogSettings Settings;
- public EnviroFogModule preset;
- public bool showFogControls;
- public bool showVolumetricsControls;
- #if ENVIRO_HDRP
- public bool showHDRPFogControls;
- #endif
- //Fog Zones and Lights
- public List<EnviroVolumetricFogLight> fogLights = new List<EnviroVolumetricFogLight>();
- private Light myLight;
- //Materials
- public Material fogMat;
- public Material volumetricsMat;
- public Material blurMat;
- // Textures
- public RenderTexture volumetricsRenderTexture;
- private Texture2D blackTex;
- //Point Lights
- struct PointLightParams
- {
- public Vector3 pos;
- public float range;
- public Vector3 color;
- float padding;
- }
- PointLightParams[] m_PointLightParams;
- ComputeBuffer m_PointLightParamsCB;
- //Spot Lights
- struct SpotLightParams
- {
- public Vector3 pos;
- public float range;
- public Vector3 color;
- public Vector3 lightDirection;
- public float lightCosHalfAngle;
- float padding;
- }
- SpotLightParams[] m_SpotLightParams;
- ComputeBuffer m_SpotLightParamsCB;
- #if ENVIRO_HDRP
- public UnityEngine.Rendering.HighDefinition.Fog fogHDRP;
- #endif
- /// 3D Type
- //public List<EnviroFogLight> vFogLights = new List<EnviroFogLight>();
- //
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Update Functions
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public override void Enable()
- {
- #if !ENVIRO_HDRP
- if(EnviroManager.instance.Objects.directionalLight != null)
- {
- if(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() == null)
- EnviroManager.instance.Objects.directionalLight.gameObject.AddComponent<EnviroVolumetricFogLight>();
- }
- if(EnviroManager.instance.Objects.additionalDirectionalLight != null)
- {
- if(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() == null)
- EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.AddComponent<EnviroVolumetricFogLight>();
- }
- #endif
-
- if(blackTex == null)
- blackTex = Resources.Load("tex_enviro_black") as Texture2D;
- }
- public override void Disable()
- {
- CleanupHeightFog();
- CleanupVolumetrics();
-
- if(EnviroManager.instance.Objects.directionalLight != null)
- {
- if(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() != null)
- DestroyImmediate(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>());
- }
- if(EnviroManager.instance.Objects.additionalDirectionalLight != null)
- {
- if(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() != null)
- DestroyImmediate(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>());
- }
- }
-
- // Update Method
- public override void UpdateModule ()
- {
- //Somehow this texture might get lost in runtime. Make sure to load it in this case.
- if(blackTex == null)
- blackTex = Resources.Load("tex_enviro_black") as Texture2D;
-
- #if ENVIRO_HDRP
- UpdateFogHDRP ();
- #endif
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Public general functions
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public bool AddLight (EnviroVolumetricFogLight light)
- {
- fogLights.Add(light);
- return true;
- }
- public void RemoveLight (EnviroVolumetricFogLight light)
- {
- if(fogLights.Contains(light))
- fogLights.Remove(light);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// HDRP
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- #if ENVIRO_HDRP
- private void UpdateFogHDRP ()
- {
- if(EnviroManager.instance.volumeHDRP != null)
- {
- if(fogHDRP == null)
- {
- UnityEngine.Rendering.HighDefinition.Fog TempFog;
- if (EnviroManager.instance.volumeHDRP.sharedProfile != null && EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))
- {
- fogHDRP = TempFog;
- }
- else
- {
- EnviroManager.instance.volumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Fog>();
- if (EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))
- {
- fogHDRP = TempFog;
- }
- }
- }
- else
- {
- if(Settings.controlHDRPFog)
- {
- fogHDRP.active = true;
- fogHDRP.enabled.overrideState = true;
- fogHDRP.enabled.value = Settings.controlHDRPFog;
- fogHDRP.meanFreePath.overrideState = true;
- fogHDRP.meanFreePath.value = Settings.fogAttenuationDistance;
- fogHDRP.baseHeight.overrideState = true;
- fogHDRP.baseHeight.value = Settings.baseHeight;
- fogHDRP.maximumHeight.overrideState = true;
- fogHDRP.maximumHeight.value = Settings.maxHeight;
- fogHDRP.tint.overrideState = true;
- fogHDRP.tint.value = Settings.fogColorTint.Evaluate(EnviroManager.instance.solarTime);
- }
- else
- {
- fogHDRP.active = false;
- }
- if(Settings.controlHDRPVolumetrics)
- {
- fogHDRP.enableVolumetricFog.overrideState = true;
- fogHDRP.enableVolumetricFog.value = true;
- fogHDRP.albedo.overrideState = true;
- fogHDRP.albedo.value = Settings.volumetricsColorTint.Evaluate(EnviroManager.instance.solarTime);
- fogHDRP.globalLightProbeDimmer.overrideState = true;
- fogHDRP.globalLightProbeDimmer.value = Settings.ambientDimmer;
- if(EnviroManager.instance.Lighting != null && EnviroManager.instance.Lighting.directionalLightHDRP != null)
- {
- EnviroManager.instance.Lighting.directionalLightHDRP.volumetricDimmer = Settings.directLightMultiplier;
- EnviroManager.instance.Lighting.directionalLightHDRP.volumetricShadowDimmer = Settings.directLightShadowdimmer;
- }
- if(EnviroManager.instance.Lighting != null && EnviroManager.instance.Lighting.additionalLightHDRP != null)
- {
- EnviroManager.instance.Lighting.additionalLightHDRP.volumetricDimmer = Settings.directLightMultiplier;
- EnviroManager.instance.Lighting.additionalLightHDRP.volumetricShadowDimmer = Settings.directLightShadowdimmer;
- }
- }
- else
- {
- fogHDRP.enableVolumetricFog.value = false;
- }
- }
- }
- }
- #endif
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Height Fog
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
- public float RayOriginTerm(float density, float heightFalloff, float heightOffset, Camera cam)
- {
- float exponent = heightFalloff * (cam.transform.position.y - heightOffset);
- return density * Mathf.Pow(2.0f, - exponent);
- }
- public void UpdateFogShader (Camera cam)
- {
- Shader.SetGlobalVector("_EnviroFogParameters", new Vector4(RayOriginTerm(Settings.fogDensity * 0.01f, Settings.fogHeightFalloff, Settings.fogHeight,cam), Settings.fogHeightFalloff, Settings.fogDensity, Settings.fogHeight));
- Shader.SetGlobalVector("_EnviroFogParameters2", new Vector4(RayOriginTerm(Settings.fogDensity2 * 0.01f, Settings.fogHeightFalloff2, Settings.fogHeight2,cam), Settings.fogHeightFalloff2, Settings.fogDensity2, Settings.fogHeight2));
- Shader.SetGlobalVector("_EnviroFogParameters3",new Vector4(1.0f - Settings.fogMaxOpacity,Settings.startDistance,0f,Settings.fogColorBlend));
- Shader.SetGlobalColor("_EnviroFogColor", Settings.ambientColorGradient.Evaluate(EnviroManager.instance.solarTime));
- }
- public void RenderHeightFog(Camera cam, RenderTexture source, RenderTexture destination)
- {
- UnityEngine.Profiling.Profiler.BeginSample("Enviro Fog Rendering");
- if(fogMat == null)
- fogMat = new Material(Shader.Find("Hidden/EnviroHeightFog"));
- UpdateFogShader(cam);
- fogMat.SetTexture("_MainTex",source);
- Graphics.Blit(source, destination, fogMat);
- UnityEngine.Profiling.Profiler.EndSample();
- }
- #if ENVIRO_URP
- public void RenderHeightFogURP(Camera cam,EnviroURPRenderPass pass,UnityEngine.Rendering.CommandBuffer cmd, RenderTexture source, UnityEngine.Rendering.RenderTargetIdentifier destination)
- {
- if(fogMat == null)
- fogMat = new Material(Shader.Find("Hidden/EnviroHeightFog"));
-
- UpdateFogShader(cam);
- fogMat.EnableKeyword("ENVIROURP");
- pass.CustomBlit(cmd,cam.cameraToWorldMatrix,source,destination,fogMat);
- }
- #endif
- #if ENVIRO_HDRP
- public void RenderHeightFogHDRP(Camera cam,UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination)
- {
- if(fogMat == null)
- fogMat = new Material(Shader.Find("Hidden/EnviroHeightFogHDRP"));
-
- UpdateFogShader(cam);
- fogMat.SetTexture("_MainTex",source);
-
- cmd.Blit(source, destination, fogMat);
- }
- #endif
- private void CleanupHeightFog()
- {
- if(fogMat != null)
- DestroyImmediate(fogMat);
- if(EnviroManager.instance.removeZoneParamsCB != null)
- EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.removeZoneParamsCB);
- if(EnviroManager.instance.clearZoneCB != null)
- EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearZoneCB);
- if(EnviroManager.instance.clearCB != null)
- EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearCB);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Volumetrics
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public void RenderVolumetrics(Camera camera, RenderTexture source)
- {
- UnityEngine.Profiling.Profiler.BeginSample("Enviro Volumetrics Rendering");
- if(Settings.volumetrics == false || camera.cameraType == CameraType.Reflection)
- {
- Shader.SetGlobalTexture("_EnviroVolumetricFogTex", blackTex);
- return;
- }
- if(volumetricsMat == null)
- volumetricsMat = new Material(Shader.Find("Hidden/Volumetrics"));
- if(blurMat == null)
- blurMat = new Material(Shader.Find("Hidden/EnviroBlur"));
- CreateVolumetricsBuffers();
- SetUpPointLightBuffers();
- SetUpSpotLightBuffers();
- UpdateVolumetricsShader(volumetricsMat);
- //if(cloudsTex != null)
- // volumetricsMat.SetTexture("_CloudsTex", cloudsTex);
- RenderTextureDescriptor desc = source.descriptor;
- if(volumetricsRenderTexture == null)
- volumetricsRenderTexture = new RenderTexture(desc);
- if(Settings.quality == EnviroFogSettings.Quality.High)
- {
- RenderTexture target = RenderTexture.GetTemporary(desc);
-
- volumetricsMat.SetTexture("_MainTex",source);
- Graphics.Blit(source,target,volumetricsMat);
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at full res
- blurMat.SetTexture("_MainTex",target);
- Graphics.Blit(target, temp, blurMat, 0);
- // vertical bilateral blur at full res
- blurMat.SetTexture("_MainTex",temp);
- Graphics.Blit(temp, target, blurMat, 1);
- Graphics.Blit(target, volumetricsRenderTexture);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- }
- else if(Settings.quality == EnviroFogSettings.Quality.Medium)
- {
- desc.width = source.width / 2;
- desc.height = source.height / 2;
- RenderTexture target = RenderTexture.GetTemporary(desc);
- RenderTexture depth = RenderTexture.GetTemporary(desc);
- depth.filterMode = FilterMode.Point;
- volumetricsMat.SetTexture("_MainTex",source);
- Graphics.Blit(source,target,volumetricsMat);
- blurMat.SetTexture("_MainTex",source);
- Graphics.Blit(source, depth, blurMat, 4);
- blurMat.SetTexture("_HalfResDepthBuffer", depth);
- blurMat.SetTexture("_HalfResColor", target);
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at half res
- blurMat.SetTexture("_MainTex",target);
- Graphics.Blit(target, temp, blurMat, 2);
-
- // vertical bilateral blur at half res
- blurMat.SetTexture("_MainTex",temp);
- Graphics.Blit(temp, target, blurMat, 3);
-
- // upscale to full res
- blurMat.SetTexture("_MainTex",target);
- Graphics.Blit(target, volumetricsRenderTexture, blurMat, 5);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- RenderTexture.ReleaseTemporary(depth);
- }
- else if (Settings.quality == EnviroFogSettings.Quality.Low)
- {
- desc.width = source.width / 2;
- desc.height = source.height / 2;
- RenderTexture depthHalf = RenderTexture.GetTemporary(desc);
- depthHalf.filterMode = FilterMode.Point;
- desc.width = source.width / 4;
- desc.height = source.height / 4;
- RenderTexture target = RenderTexture.GetTemporary(desc);
- RenderTexture depthQuarter = RenderTexture.GetTemporary(desc);
- depthQuarter.filterMode = FilterMode.Point;
-
- volumetricsMat.SetTexture("_MainTex",source);
- Graphics.Blit(source,target,volumetricsMat);
- blurMat.SetTexture("_MainTex",source);
- Graphics.Blit(source, depthHalf, blurMat,4);
- Graphics.Blit(source, depthQuarter, blurMat,6);
- blurMat.SetTexture("_HalfResDepthBuffer", depthHalf);
- blurMat.SetTexture("_QuarterResDepthBuffer", depthQuarter);
- //blurMat.SetTexture("_HalfResColor", target);
- blurMat.SetTexture("_QuarterResColor", target);
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at half res
- blurMat.SetTexture("_MainTex",target);
- Graphics.Blit(target, temp, blurMat, 8);
- // vertical bilateral blur at half res
- blurMat.SetTexture("_MainTex",temp);
- Graphics.Blit(temp, target, blurMat, 9);
-
- // upscale to full res
- blurMat.SetTexture("_MainTex",target);
- Graphics.Blit(target, volumetricsRenderTexture, blurMat, 7);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- RenderTexture.ReleaseTemporary(depthHalf);
- RenderTexture.ReleaseTemporary(depthQuarter);
- }
- Shader.SetGlobalTexture("_EnviroVolumetricFogTex", volumetricsRenderTexture);
- UnityEngine.Profiling.Profiler.EndSample();
- }
- #if ENVIRO_URP
- public void RenderVolumetricsURP(Camera camera, EnviroURPRenderPass pass, UnityEngine.Rendering.CommandBuffer cmd, RenderTexture source)
- {
- if(Settings.volumetrics == false || camera.cameraType == CameraType.Reflection)
- {
- Shader.SetGlobalTexture("_EnviroVolumetricFogTex", blackTex);
- return;
- }
- if(volumetricsMat == null)
- volumetricsMat = new Material(Shader.Find("Hidden/VolumetricsURP"));
- if(blurMat == null)
- blurMat = new Material(Shader.Find("Hidden/EnviroBlur"));
- CreateVolumetricsBuffers();
- SetUpPointLightBuffers();
- SetUpSpotLightBuffers();
- UpdateVolumetricsShader(volumetricsMat);
- volumetricsMat.EnableKeyword("ENVIROURP");
- blurMat.EnableKeyword("ENVIROURP");
-
- //if(cloudsTex != null)
- // volumetricsMat.SetTexture("_CloudsTex", cloudsTex);
- RenderTextureDescriptor desc = source.descriptor;
- desc.colorFormat = RenderTextureFormat.ARGBHalf;
- if(volumetricsRenderTexture == null)
- volumetricsRenderTexture = new RenderTexture(desc);
- if(Settings.quality == EnviroFogSettings.Quality.High)
- {
- RenderTexture target = RenderTexture.GetTemporary(desc);
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at full res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,0);
- // vertical bilateral blur at full res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,1);
- //Graphics.Blit(target, volumetricsRenderTexture);
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- }
- else if(Settings.quality == EnviroFogSettings.Quality.Medium)
- {
- desc.width = source.width / 2;
- desc.height = source.height / 2;
- RenderTexture target = RenderTexture.GetTemporary(desc);
- RenderTexture depth = RenderTexture.GetTemporary(desc);
- depth.filterMode = FilterMode.Point;
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depth,blurMat,4);
- blurMat.SetTexture("_HalfResDepthBuffer", depth);
- blurMat.SetTexture("_HalfResColor", target);
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at half res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,2);
-
- // vertical bilateral blur at half res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,3);
-
- // upscale to full res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture,blurMat,5);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- RenderTexture.ReleaseTemporary(depth);
- }
- else if (Settings.quality == EnviroFogSettings.Quality.Low)
- {
- desc.width = source.width / 2;
- desc.height = source.height / 2;
- RenderTexture depthHalf = RenderTexture.GetTemporary(desc);
- depthHalf.filterMode = FilterMode.Point;
- desc.width = source.width / 4;
- desc.height = source.height / 4;
- RenderTexture target = RenderTexture.GetTemporary(desc);
- RenderTexture depthQuarter = RenderTexture.GetTemporary(desc);
- depthQuarter.filterMode = FilterMode.Point;
-
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depthHalf,blurMat,4);
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depthQuarter,blurMat,6);
- blurMat.SetTexture("_HalfResDepthBuffer", depthHalf);
- blurMat.SetTexture("_QuarterResDepthBuffer", depthQuarter);
- //blurMat.SetTexture("_HalfResColor", target);
- blurMat.SetTexture("_QuarterResColor", target);
-
- RenderTexture temp = RenderTexture.GetTemporary(desc);
- // horizontal bilateral blur at half res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,8);
- // vertical bilateral blur at half res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,9);
-
- // upscale to full res
- pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture,blurMat,7);
- RenderTexture.ReleaseTemporary(temp);
- RenderTexture.ReleaseTemporary(target);
- RenderTexture.ReleaseTemporary(depthHalf);
- RenderTexture.ReleaseTemporary(depthQuarter);
- }
- Shader.SetGlobalTexture("_EnviroVolumetricFogTex", volumetricsRenderTexture);
- }
- #endif
- private void UpdateVolumetricsShader(Material mat)
- {
- if(myLight == null)
- myLight = EnviroHelper.GetDirectionalLight();
- mat.SetInt("_Steps", Settings.steps);
- if(myLight == null)
- {
- mat.SetVector("_DirLightDir", new Vector4(0f, 0f, 0f, 1.0f / 2.0f));
- Shader.SetGlobalColor("_EnviroDirLightColor", Color.white * 1.0f);
- }
- else
- {
- mat.SetVector("_DirLightDir", new Vector4(myLight.transform.forward.x, myLight.transform.forward.y, myLight.transform.forward.z, 1.0f / (myLight.range * myLight.range)));
- Shader.SetGlobalColor("_EnviroDirLightColor", myLight.color * myLight.intensity);
- }
- mat.SetFloat("_MaxRayLength", Settings.maxRange);
- mat.SetVector("_WindDirection", new Vector4(Settings.windDirection.x, Settings.windDirection.y,Settings.windDirection.z));
- mat.SetVector("_NoiseData", new Vector4(Settings.noiseScale, Settings.noiseIntensity));
- mat.SetVector("_MieG", new Vector4(Settings.anistropy, 1 + (Settings.anistropy * Settings.anistropy), 2 * Settings.anistropy, 1.0f / (4.0f * Mathf.PI)));
- mat.SetVector("_VolumetricLight", new Vector4(Settings.scattering, Settings.extinction, 1f, 0f));// - SkyboxExtinctionCoef));
-
- mat.SetTexture("_NoiseTexture",Settings.noise);
- mat.SetTexture("_DitherTexture",Settings.ditheringTex);
- mat.SetVector("_Randomness", new Vector4(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
- }
- private void CreateVolumetricsBuffers()
- {
- int pointLightCount = 0, spotLightCount = 0;
- for(int i = 0; i < fogLights.Count; i++)
- {
- Enviro.EnviroVolumetricFogLight fogLight = fogLights[i];
- if (fogLight == null)
- continue;
- bool isOn = fogLight.isOn;
- switch(fogLight.light.type)
- {
- case LightType.Point: if (isOn) pointLightCount++; break;
- case LightType.Spot: if (isOn) spotLightCount++; break;
- }
- }
- EnviroHelper.CreateBuffer(ref m_PointLightParamsCB, pointLightCount, Marshal.SizeOf(typeof(PointLightParams)));
- EnviroHelper.CreateBuffer(ref m_SpotLightParamsCB, spotLightCount, Marshal.SizeOf(typeof(SpotLightParams)));
- EnviroHelper.CreateBuffer(ref EnviroManager.instance.clearCB, 1, 4);
- }
- private void CleanupVolumetrics()
- {
- if(volumetricsMat != null)
- DestroyImmediate(volumetricsMat);
- if(blurMat != null)
- DestroyImmediate(blurMat);
- if(volumetricsRenderTexture != null)
- DestroyImmediate(volumetricsRenderTexture);
- EnviroHelper.ReleaseComputeBuffer(ref m_PointLightParamsCB);
- EnviroHelper.ReleaseComputeBuffer(ref m_SpotLightParamsCB);
- EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearCB);
- }
- void SetUpPointLightBuffers()
- {
- int count = m_PointLightParamsCB == null ? 0 : m_PointLightParamsCB.count;
- volumetricsMat.SetFloat("_PointLightsCount", count);
- if (count == 0)
- {
- // Can't not set the buffer
- volumetricsMat.SetBuffer("_PointLights", EnviroManager.instance.clearCB);
- return;
- }
-
- if (m_PointLightParams == null || m_PointLightParams.Length != count)
- m_PointLightParams = new PointLightParams[count];
- int lightID = 0;
-
- for (int i = 0; i < fogLights.Count; i++)
- {
- Enviro.EnviroVolumetricFogLight fl = fogLights[i];
- if (fl == null || fl.light.type != LightType.Point || !fl.isOn)
- continue;
- Light light = fl.light;
- m_PointLightParams[lightID].pos = light.transform.position;
- float range = light.range * fl.range;
- m_PointLightParams[lightID].range = 1.0f / (range * range);
- m_PointLightParams[lightID].color = new Vector3(light.color.r, light.color.g, light.color.b) * light.intensity * fl.intensity;
- lightID++;
- }
- // TODO: try a constant buffer with setfloats instead for perf
- m_PointLightParamsCB.SetData(m_PointLightParams);
- volumetricsMat.SetBuffer("_PointLights", m_PointLightParamsCB);
- }
- void SetUpSpotLightBuffers()
- {
- int count = m_SpotLightParamsCB == null ? 0 : m_SpotLightParamsCB.count;
-
- volumetricsMat.SetFloat("_SpotLightsCount", count);
- if (count == 0)
- {
- // Can't not set the buffer
- volumetricsMat.SetBuffer("_SpotLights", EnviroManager.instance.clearCB);
- return;
- }
- if (m_SpotLightParams == null || m_SpotLightParams.Length != count)
- m_SpotLightParams = new SpotLightParams[count];
- int lightID = 0;
- for (int i = 0; i < fogLights.Count; i++)
- {
- Enviro.EnviroVolumetricFogLight fl = fogLights[i];
- if (fl == null || fl.light.type != LightType.Spot || !fl.isOn)
- continue;
- Light light = fl.light;
- m_SpotLightParams[lightID].pos = light.transform.position;
- float range = light.range * fl.range;
- m_SpotLightParams[lightID].range = 1.0f / (range * range);
- m_SpotLightParams[lightID].color = new Vector3(light.color.r, light.color.g, light.color.b) * light.intensity * fl.intensity;
- m_SpotLightParams[lightID].lightDirection = light.transform.forward;
- m_SpotLightParams[lightID].lightCosHalfAngle = Mathf.Cos(light.spotAngle * 0.5f * Mathf.Deg2Rad);
- lightID++;
- }
- // TODO: try a constant buffer with setfloats instead for perf
- m_SpotLightParamsCB.SetData(m_SpotLightParams);
- volumetricsMat.SetBuffer("_SpotLights", m_SpotLightParamsCB);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Save and Load
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- public void LoadModuleValues ()
- {
- if(preset != null)
- {
- Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(preset.Settings));
- }
- else
- {
- Debug.Log("Please assign a saved module to load from!");
- }
- }
-
- public void SaveModuleValues ()
- {
- #if UNITY_EDITOR
- EnviroFogModule t = ScriptableObject.CreateInstance<EnviroFogModule>();
- t.name = "Fog Module";
- t.Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(Settings));
- string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");
- UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
- UnityEditor.AssetDatabase.SaveAssets();
- UnityEditor.AssetDatabase.Refresh();
- #endif
- }
- public void SaveModuleValues (EnviroFogModule module)
- {
- module.Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(Settings));
- #if UNITY_EDITOR
- UnityEditor.EditorUtility.SetDirty(module);
- UnityEditor.AssetDatabase.SaveAssets();
- #endif
- }
- }
- }
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