EnviroWeatherModule.cs 23 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace Enviro
  6. {
  7. [Serializable]
  8. public class EnviroWeather
  9. {
  10. public List<EnviroWeatherType> weatherTypes = new List<EnviroWeatherType>();
  11. public float cloudsTransitionSpeed = 1f;
  12. public float fogTransitionSpeed = 1f;
  13. public float lightingTransitionSpeed = 1f;
  14. public float effectsTransitionSpeed = 1f;
  15. public float auroraTransitionSpeed = 1f;
  16. public float environmentTransitionSpeed = 1f;
  17. public float audioTransitionSpeed = 1f;
  18. }
  19. [Serializable]
  20. [ExecuteInEditMode]
  21. public class EnviroWeatherModule : EnviroModule
  22. {
  23. public Enviro.EnviroWeather Settings;
  24. public EnviroWeatherModule preset;
  25. public EnviroWeatherType targetWeatherType;
  26. public EnviroZone currentZone;
  27. private bool instantTransition = false;
  28. public BoxCollider triggerCollider;
  29. public Rigidbody triggerRB;
  30. public override void Enable ()
  31. {
  32. if(targetWeatherType == null && Settings.weatherTypes.Count > 0)
  33. targetWeatherType = Settings.weatherTypes[0];
  34. Setup();
  35. }
  36. public override void Disable ()
  37. {
  38. Cleanup();
  39. }
  40. private void Setup()
  41. {
  42. if(EnviroManager.instance.gameObject.GetComponent<BoxCollider>() == null)
  43. triggerCollider = EnviroManager.instance.gameObject.AddComponent<BoxCollider>();
  44. else
  45. triggerCollider = EnviroManager.instance.gameObject.GetComponent<BoxCollider>();
  46. triggerCollider.isTrigger = true;
  47. triggerCollider.size = new Vector3(0.1f,0.1f,0.1f);
  48. if(EnviroManager.instance.gameObject.GetComponent<Rigidbody>() == null)
  49. triggerRB = EnviroManager.instance.gameObject.AddComponent<Rigidbody>();
  50. else
  51. triggerRB = EnviroManager.instance.gameObject.GetComponent<Rigidbody>();
  52. triggerRB.isKinematic = true;
  53. }
  54. private void Cleanup()
  55. {
  56. if(triggerCollider != null)
  57. DestroyImmediate(triggerCollider);
  58. if(triggerRB != null)
  59. DestroyImmediate(triggerRB);
  60. }
  61. /// Adds weather type to the list or creates a new one.
  62. public void CreateNewWeatherType()
  63. {
  64. EnviroWeatherType type = EnviroWeatherTypeCreation.CreateMyAsset();
  65. Settings.weatherTypes.Add(type);
  66. }
  67. /// Removes the weather type from the list.
  68. public void RemoveWeatherType(EnviroWeatherType type)
  69. {
  70. Settings.weatherTypes.Remove(type);
  71. }
  72. //Cleans the list from null entries.
  73. public void CleanupList()
  74. {
  75. for (int i = 0; i < Settings.weatherTypes.Count; i++)
  76. {
  77. if(Settings.weatherTypes[i] == null)
  78. Settings.weatherTypes.RemoveAt(i);
  79. }
  80. }
  81. private IEnumerator InstantTransition()
  82. {
  83. yield return null;
  84. instantTransition = false;
  85. }
  86. // Update Method
  87. public override void UpdateModule ()
  88. {
  89. //Instant changes when not playing or instant change is triggered
  90. if(!Application.isPlaying || instantTransition)
  91. {
  92. if(targetWeatherType != null)
  93. {
  94. BlendVolumetricCloudsOverride(1f);
  95. BlendFlatCloudsOverride(1f);
  96. BlendLightingOverride(1f);
  97. BlendEffectsOverride(1f);
  98. BlendAuroraOverride(1f);
  99. BlendFogOverride(1f);
  100. BlendAudioOverride(1f);
  101. BlendEnvironmentOverride(1f);
  102. BlendLightningOverride(1f);
  103. }
  104. if(instantTransition)
  105. instantTransition = false;
  106. }
  107. else
  108. {
  109. if(targetWeatherType != null)
  110. {
  111. BlendVolumetricCloudsOverride(Settings.cloudsTransitionSpeed * Time.deltaTime);
  112. BlendFlatCloudsOverride(Settings.cloudsTransitionSpeed * Time.deltaTime);
  113. BlendLightingOverride(Settings.lightingTransitionSpeed * Time.deltaTime);
  114. BlendEffectsOverride(Settings.effectsTransitionSpeed * Time.deltaTime);
  115. BlendAuroraOverride(Settings.auroraTransitionSpeed * Time.deltaTime);
  116. BlendFogOverride(Settings.fogTransitionSpeed * Time.deltaTime);
  117. BlendAudioOverride(Settings.audioTransitionSpeed * Time.deltaTime);
  118. BlendEnvironmentOverride(Settings.environmentTransitionSpeed * Time.deltaTime);
  119. BlendLightningOverride(1f);
  120. }
  121. }
  122. }
  123. private void BlendLightingOverride(float blendTime)
  124. {
  125. EnviroLightingModule lighting = EnviroManager.instance.Lighting;
  126. if(lighting != null)
  127. {
  128. lighting.Settings.directLightIntensityModifier = Mathf.Lerp(lighting.Settings.directLightIntensityModifier, targetWeatherType.lightingOverride.directLightIntensityModifier,blendTime);
  129. lighting.Settings.ambientIntensityModifier = Mathf.Lerp(lighting.Settings.ambientIntensityModifier, targetWeatherType.lightingOverride.ambientIntensityModifier,blendTime);
  130. }
  131. }
  132. private void BlendFogOverride(float blendTime)
  133. {
  134. EnviroFogModule fog = EnviroManager.instance.Fog;
  135. if(fog != null)
  136. {
  137. fog.Settings.fogDensity = Mathf.Lerp(fog.Settings.fogDensity, targetWeatherType.fogOverride.fogDensity,blendTime);
  138. fog.Settings.fogHeightFalloff = Mathf.Lerp(fog.Settings.fogHeightFalloff, targetWeatherType.fogOverride.fogHeightFalloff,blendTime);
  139. fog.Settings.fogHeight = Mathf.Lerp(fog.Settings.fogHeight, targetWeatherType.fogOverride.fogHeight,blendTime);
  140. fog.Settings.fogDensity2 = Mathf.Lerp(fog.Settings.fogDensity2, targetWeatherType.fogOverride.fogDensity2,blendTime);
  141. fog.Settings.fogHeightFalloff2 = Mathf.Lerp(fog.Settings.fogHeightFalloff2, targetWeatherType.fogOverride.fogHeightFalloff2,blendTime);
  142. fog.Settings.fogHeight2 = Mathf.Lerp(fog.Settings.fogHeight2, targetWeatherType.fogOverride.fogHeight2,blendTime);
  143. fog.Settings.fogColorBlend = Mathf.Lerp(fog.Settings.fogColorBlend, targetWeatherType.fogOverride.fogColorBlend,blendTime);
  144. fog.Settings.scattering = Mathf.Lerp(fog.Settings.scattering, targetWeatherType.fogOverride.scattering,blendTime);
  145. fog.Settings.extinction = Mathf.Lerp(fog.Settings.extinction, targetWeatherType.fogOverride.extinction,blendTime);
  146. fog.Settings.anistropy = Mathf.Lerp(fog.Settings.anistropy, targetWeatherType.fogOverride.anistropy,blendTime);
  147. #if ENVIRO_HDRP
  148. fog.Settings.fogAttenuationDistance = Mathf.Lerp(fog.Settings.fogAttenuationDistance, targetWeatherType.fogOverride.fogAttenuationDistance,blendTime);
  149. fog.Settings.baseHeight = Mathf.Lerp(fog.Settings.baseHeight, targetWeatherType.fogOverride.baseHeight,blendTime);
  150. fog.Settings.maxHeight = Mathf.Lerp(fog.Settings.maxHeight, targetWeatherType.fogOverride.maxHeight,blendTime);
  151. fog.Settings.ambientDimmer = Mathf.Lerp(fog.Settings.ambientDimmer, targetWeatherType.fogOverride.ambientDimmer,blendTime);
  152. fog.Settings.directLightMultiplier = Mathf.Lerp(fog.Settings.directLightMultiplier, targetWeatherType.fogOverride.directLightMultiplier,blendTime);
  153. fog.Settings.directLightShadowdimmer = Mathf.Lerp(fog.Settings.ambientDimmer, targetWeatherType.fogOverride.directLightShadowdimmer,blendTime);
  154. #endif
  155. }
  156. }
  157. private void BlendEffectsOverride(float blendTime)
  158. {
  159. EnviroEffectsModule effects = EnviroManager.instance.Effects;
  160. if(effects != null)
  161. {
  162. effects.Settings.rain1Emission = Mathf.Lerp(effects.Settings.rain1Emission, targetWeatherType.effectsOverride.rain1Emission,blendTime);
  163. effects.Settings.rain2Emission = Mathf.Lerp(effects.Settings.rain2Emission, targetWeatherType.effectsOverride.rain2Emission,blendTime);
  164. effects.Settings.snow1Emission = Mathf.Lerp(effects.Settings.snow1Emission, targetWeatherType.effectsOverride.snow1Emission,blendTime);
  165. effects.Settings.snow2Emission = Mathf.Lerp(effects.Settings.snow2Emission, targetWeatherType.effectsOverride.snow2Emission,blendTime);
  166. effects.Settings.custom1Emission = Mathf.Lerp(effects.Settings.custom1Emission, targetWeatherType.effectsOverride.custom1Emission,blendTime);
  167. effects.Settings.custom2Emission = Mathf.Lerp(effects.Settings.custom2Emission, targetWeatherType.effectsOverride.custom2Emission,blendTime);
  168. }
  169. }
  170. private void BlendVolumetricCloudsOverride(float blendTime)
  171. {
  172. EnviroVolumetricCloudsModule clouds = EnviroManager.instance.VolumetricClouds;
  173. if(clouds != null)
  174. {
  175. clouds.settingsLayer1.coverage = Mathf.Lerp(clouds.settingsLayer1.coverage, targetWeatherType.cloudsOverride.coverageLayer1,blendTime);
  176. clouds.settingsLayer1.dilateCoverage = Mathf.Lerp(clouds.settingsLayer1.dilateCoverage, targetWeatherType.cloudsOverride.dilateCoverageLayer1,blendTime);
  177. clouds.settingsLayer1.dilateType = Mathf.Lerp(clouds.settingsLayer1.dilateType, targetWeatherType.cloudsOverride.dilateTypeLayer1,blendTime);
  178. clouds.settingsLayer1.cloudsTypeModifier = Mathf.Lerp(clouds.settingsLayer1.cloudsTypeModifier, targetWeatherType.cloudsOverride.typeModifierLayer1,blendTime);
  179. clouds.settingsLayer1.anvilBias = Mathf.Lerp(clouds.settingsLayer1.anvilBias, targetWeatherType.cloudsOverride.anvilBiasLayer1,blendTime);
  180. clouds.settingsLayer1.scatteringIntensity = Mathf.Lerp(clouds.settingsLayer1.scatteringIntensity, targetWeatherType.cloudsOverride.scatteringIntensityLayer1,blendTime);
  181. clouds.settingsLayer1.multiScatteringA = Mathf.Lerp(clouds.settingsLayer1.multiScatteringA, targetWeatherType.cloudsOverride.multiScatteringALayer1,blendTime);
  182. clouds.settingsLayer1.multiScatteringB = Mathf.Lerp(clouds.settingsLayer1.multiScatteringB, targetWeatherType.cloudsOverride.multiScatteringBLayer1,blendTime);
  183. clouds.settingsLayer1.multiScatteringC = Mathf.Lerp(clouds.settingsLayer1.multiScatteringC, targetWeatherType.cloudsOverride.multiScatteringCLayer1,blendTime);
  184. clouds.settingsLayer1.powderIntensity = Mathf.Lerp(clouds.settingsLayer1.powderIntensity, targetWeatherType.cloudsOverride.powderIntensityLayer1,blendTime);
  185. clouds.settingsLayer1.silverLiningSpread = Mathf.Lerp(clouds.settingsLayer1.silverLiningSpread, targetWeatherType.cloudsOverride.silverLiningSpreadLayer1,blendTime);
  186. clouds.settingsLayer1.lightAbsorbtion = Mathf.Lerp(clouds.settingsLayer1.lightAbsorbtion, targetWeatherType.cloudsOverride.ligthAbsorbtionLayer1,blendTime);
  187. clouds.settingsLayer1.density = Mathf.Lerp(clouds.settingsLayer1.density, targetWeatherType.cloudsOverride.densityLayer1,blendTime);
  188. clouds.settingsLayer1.baseErosionIntensity = Mathf.Lerp(clouds.settingsLayer1.baseErosionIntensity, targetWeatherType.cloudsOverride.baseErosionIntensityLayer1,blendTime);
  189. clouds.settingsLayer1.detailErosionIntensity = Mathf.Lerp(clouds.settingsLayer1.detailErosionIntensity, targetWeatherType.cloudsOverride.detailErosionIntensityLayer1,blendTime);
  190. clouds.settingsLayer1.curlIntensity = Mathf.Lerp(clouds.settingsLayer1.curlIntensity, targetWeatherType.cloudsOverride.curlIntensityLayer1,blendTime);
  191. if(clouds.settingsGlobal.dualLayer)
  192. {
  193. clouds.settingsLayer2.coverage = Mathf.Lerp(clouds.settingsLayer2.coverage, targetWeatherType.cloudsOverride.coverageLayer2,blendTime);
  194. clouds.settingsLayer2.dilateCoverage = Mathf.Lerp(clouds.settingsLayer2.dilateCoverage, targetWeatherType.cloudsOverride.dilateCoverageLayer2,blendTime);
  195. clouds.settingsLayer2.dilateType = Mathf.Lerp(clouds.settingsLayer2.dilateType, targetWeatherType.cloudsOverride.dilateTypeLayer2,blendTime);
  196. clouds.settingsLayer2.cloudsTypeModifier = Mathf.Lerp(clouds.settingsLayer2.cloudsTypeModifier, targetWeatherType.cloudsOverride.typeModifierLayer2,blendTime);
  197. clouds.settingsLayer2.anvilBias = Mathf.Lerp(clouds.settingsLayer2.anvilBias, targetWeatherType.cloudsOverride.anvilBiasLayer2,blendTime);
  198. clouds.settingsLayer2.scatteringIntensity = Mathf.Lerp(clouds.settingsLayer2.scatteringIntensity, targetWeatherType.cloudsOverride.scatteringIntensityLayer2,blendTime);
  199. clouds.settingsLayer2.multiScatteringA = Mathf.Lerp(clouds.settingsLayer2.multiScatteringA, targetWeatherType.cloudsOverride.multiScatteringALayer2,blendTime);
  200. clouds.settingsLayer2.multiScatteringB = Mathf.Lerp(clouds.settingsLayer2.multiScatteringB, targetWeatherType.cloudsOverride.multiScatteringBLayer2,blendTime);
  201. clouds.settingsLayer2.multiScatteringC = Mathf.Lerp(clouds.settingsLayer2.multiScatteringC, targetWeatherType.cloudsOverride.multiScatteringCLayer2,blendTime);
  202. clouds.settingsLayer2.powderIntensity = Mathf.Lerp(clouds.settingsLayer2.powderIntensity, targetWeatherType.cloudsOverride.powderIntensityLayer2,blendTime);
  203. clouds.settingsLayer2.silverLiningSpread = Mathf.Lerp(clouds.settingsLayer2.silverLiningSpread, targetWeatherType.cloudsOverride.silverLiningSpreadLayer2,blendTime);
  204. clouds.settingsLayer2.lightAbsorbtion = Mathf.Lerp(clouds.settingsLayer2.lightAbsorbtion, targetWeatherType.cloudsOverride.ligthAbsorbtionLayer2,blendTime);
  205. clouds.settingsLayer2.density = Mathf.Lerp(clouds.settingsLayer2.density, targetWeatherType.cloudsOverride.densityLayer2,blendTime);
  206. clouds.settingsLayer2.baseErosionIntensity = Mathf.Lerp(clouds.settingsLayer2.baseErosionIntensity, targetWeatherType.cloudsOverride.baseErosionIntensityLayer2,blendTime);
  207. clouds.settingsLayer2.detailErosionIntensity = Mathf.Lerp(clouds.settingsLayer2.detailErosionIntensity, targetWeatherType.cloudsOverride.detailErosionIntensityLayer2,blendTime);
  208. clouds.settingsLayer2.curlIntensity = Mathf.Lerp(clouds.settingsLayer2.curlIntensity, targetWeatherType.cloudsOverride.curlIntensityLayer2,blendTime);
  209. }
  210. }
  211. }
  212. private void BlendFlatCloudsOverride(float blendTime)
  213. {
  214. EnviroFlatCloudsModule flatClouds = EnviroManager.instance.FlatClouds;
  215. if(flatClouds != null)
  216. {
  217. flatClouds.settings.cirrusCloudsAlpha = Mathf.Lerp(flatClouds.settings.cirrusCloudsAlpha, targetWeatherType.flatCloudsOverride.cirrusCloudsAlpha,blendTime);
  218. flatClouds.settings.cirrusCloudsCoverage = Mathf.Lerp(flatClouds.settings.cirrusCloudsCoverage, targetWeatherType.flatCloudsOverride.cirrusCloudsCoverage,blendTime);
  219. flatClouds.settings.cirrusCloudsColorPower = Mathf.Lerp(flatClouds.settings.cirrusCloudsColorPower, targetWeatherType.flatCloudsOverride.cirrusCloudsColorPower,blendTime);
  220. flatClouds.settings.flatCloudsCoverage = Mathf.Lerp(flatClouds.settings.flatCloudsCoverage, targetWeatherType.flatCloudsOverride.flatCloudsCoverage,blendTime);
  221. flatClouds.settings.flatCloudsDensity = Mathf.Lerp(flatClouds.settings.flatCloudsDensity, targetWeatherType.flatCloudsOverride.flatCloudsDensity,blendTime);
  222. flatClouds.settings.flatCloudsLightIntensity = Mathf.Lerp(flatClouds.settings.flatCloudsLightIntensity, targetWeatherType.flatCloudsOverride.flatCloudsLightIntensity,blendTime);
  223. flatClouds.settings.flatCloudsAmbientIntensity = Mathf.Lerp(flatClouds.settings.flatCloudsAmbientIntensity, targetWeatherType.flatCloudsOverride.flatCloudsAmbientIntensity,blendTime);
  224. flatClouds.settings.flatCloudsAbsorbtion = Mathf.Lerp(flatClouds.settings.flatCloudsAbsorbtion, targetWeatherType.flatCloudsOverride.flatCloudsAbsorbtion,blendTime);
  225. }
  226. }
  227. private void BlendAuroraOverride(float blendTime)
  228. {
  229. EnviroAuroraModule aurora = EnviroManager.instance.Aurora;
  230. if(aurora != null)
  231. {
  232. aurora.Settings.auroraIntensityModifier = Mathf.Lerp(aurora.Settings.auroraIntensityModifier, targetWeatherType.auroraOverride.auroraIntensity,blendTime);
  233. }
  234. }
  235. private void BlendEnvironmentOverride(float blendTime)
  236. {
  237. EnviroEnvironmentModule environment = EnviroManager.instance.Environment;
  238. if(environment != null)
  239. {
  240. environment.Settings.temperatureWeatherMod = Mathf.Lerp(environment.Settings.temperatureWeatherMod, targetWeatherType.environmentOverride.temperatureWeatherMod,blendTime);
  241. environment.Settings.wetnessTarget = Mathf.Lerp(environment.Settings.wetnessTarget, targetWeatherType.environmentOverride.wetnessTarget,blendTime);
  242. environment.Settings.snowTarget = Mathf.Lerp(environment.Settings.snowTarget, targetWeatherType.environmentOverride.snowTarget,blendTime);
  243. }
  244. }
  245. private void BlendAudioOverride(float blendTime)
  246. {
  247. EnviroAudioModule audio = EnviroManager.instance.Audio;
  248. if(audio != null)
  249. {
  250. for(int i = 0; i < audio.Settings.ambientClips.Count; i++)
  251. {
  252. bool hasOverride = false;
  253. for(int a = 0; a < targetWeatherType.audioOverride.ambientOverride.Count; a++)
  254. {
  255. if(targetWeatherType.audioOverride.ambientOverride[a].name == audio.Settings.ambientClips[i].name)
  256. {
  257. audio.Settings.ambientClips[i].volume = Mathf.Lerp(audio.Settings.ambientClips[i].volume ,targetWeatherType.audioOverride.ambientOverride[a].volume,blendTime);
  258. hasOverride = true;
  259. }
  260. }
  261. if(!hasOverride)
  262. audio.Settings.ambientClips[i].volume = Mathf.Lerp(audio.Settings.ambientClips[i].volume ,0f,blendTime);
  263. }
  264. for(int i = 0; i < audio.Settings.weatherClips.Count; i++)
  265. {
  266. bool hasOverride = false;
  267. for(int a = 0; a < targetWeatherType.audioOverride.weatherOverride.Count; a++)
  268. {
  269. if(targetWeatherType.audioOverride.weatherOverride[a].name == audio.Settings.weatherClips[i].name)
  270. {
  271. audio.Settings.weatherClips[i].volume = Mathf.Lerp(audio.Settings.weatherClips[i].volume ,targetWeatherType.audioOverride.weatherOverride[a].volume,blendTime);
  272. hasOverride = true;
  273. }
  274. }
  275. if(!hasOverride)
  276. audio.Settings.weatherClips[i].volume = Mathf.Lerp(audio.Settings.weatherClips[i].volume ,0f,blendTime);
  277. }
  278. }
  279. }
  280. private void BlendLightningOverride(float blendTime)
  281. {
  282. EnviroLightningModule lightning = EnviroManager.instance.Lightning;
  283. if(lightning != null)
  284. {
  285. lightning.Settings.lightningStorm = targetWeatherType.lightningOverride.lightningStorm;
  286. lightning.Settings.randomLightingDelay = Mathf.Lerp(lightning.Settings.randomLightingDelay, targetWeatherType.lightningOverride.randomLightningDelay,blendTime);
  287. }
  288. }
  289. //Changes the Weather to new type.
  290. public void ChangeWeather(EnviroWeatherType type)
  291. {
  292. if(targetWeatherType != type)
  293. {
  294. EnviroManager.instance.NotifyWeatherChanged(type);
  295. }
  296. targetWeatherType = type;
  297. }
  298. public void ChangeWeather(string typeName)
  299. {
  300. for(int i = 0; i < Settings.weatherTypes.Count; i++)
  301. {
  302. if(Settings.weatherTypes[i].name == typeName)
  303. {
  304. if(targetWeatherType != Settings.weatherTypes[i])
  305. {
  306. EnviroManager.instance.NotifyWeatherChanged(Settings.weatherTypes[i]);
  307. }
  308. targetWeatherType = Settings.weatherTypes[i];
  309. }
  310. }
  311. }
  312. public void ChangeWeatherInstant(EnviroWeatherType type)
  313. {
  314. if(targetWeatherType != type)
  315. {
  316. EnviroManager.instance.NotifyWeatherChanged(type);
  317. }
  318. targetWeatherType = type;
  319. instantTransition = true;
  320. }
  321. //Save and Load
  322. public void LoadModuleValues ()
  323. {
  324. if(preset != null)
  325. {
  326. Settings = JsonUtility.FromJson<Enviro.EnviroWeather>(JsonUtility.ToJson(preset.Settings));
  327. }
  328. else
  329. {
  330. Debug.Log("Please assign a saved module to load from!");
  331. }
  332. }
  333. public void SaveModuleValues ()
  334. {
  335. #if UNITY_EDITOR
  336. EnviroWeatherModule t = ScriptableObject.CreateInstance<EnviroWeatherModule>();
  337. t.name = "Weather Module";
  338. t.Settings = JsonUtility.FromJson<Enviro.EnviroWeather>(JsonUtility.ToJson(Settings));
  339. string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");
  340. UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
  341. UnityEditor.AssetDatabase.SaveAssets();
  342. UnityEditor.AssetDatabase.Refresh();
  343. #endif
  344. }
  345. public void SaveModuleValues (EnviroWeatherModule module)
  346. {
  347. module.Settings = JsonUtility.FromJson<Enviro.EnviroWeather>(JsonUtility.ToJson(Settings));
  348. #if UNITY_EDITOR
  349. UnityEditor.EditorUtility.SetDirty(module);
  350. UnityEditor.AssetDatabase.SaveAssets();
  351. #endif
  352. }
  353. }
  354. }