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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using XCharts.Runtime;
 
- namespace XCharts.Example
 
- {
 
-     [DisallowMultipleComponent]
 
-     [ExecuteInEditMode]
 
-     public class Example50_Scatter : MonoBehaviour
 
-     {
 
-         private ScatterChart chart;
 
-         void Awake()
 
-         {
 
-             chart = gameObject.GetComponent<ScatterChart>();
 
-             if (chart == null) return;
 
-             foreach (var serie in chart.series)
 
-             {
 
-                 serie.symbol.sizeFunction = SymbolSize;
 
-             }
 
-         }
 
-         float SymbolSize(List<double> data)
 
-         {
 
-             return (float) (Math.Sqrt(data[2]) / 6e2);
 
-         }
 
-     }
 
- }
 
 
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