EnviroModule.cs 437 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. [Serializable]
  6. public class EnviroModule : ScriptableObject
  7. {
  8. public bool showModuleInspector = false;
  9. public bool showSaveLoad = false;
  10. public bool active = true;
  11. public virtual void Enable()
  12. {
  13. }
  14. public virtual void Disable()
  15. {
  16. }
  17. public virtual void UpdateModule ()
  18. {
  19. }
  20. }