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- #ifndef HBAO_COMMON_INCLUDED
- #define HBAO_COMMON_INCLUDED
- #include "UnityCG.cginc"
- inline float FetchRawDepth(float2 uv) {
- return SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, uv * _TargetScale.xy);
- }
- inline float LinearizeDepth(float depth) {
- // References: https://docs.unity3d.com/Manual/SL-PlatformDifferences.html
- #if ORTHOGRAPHIC_PROJECTION
- #if UNITY_REVERSED_Z
- depth = 1 - depth;
- #endif // UNITY_REVERSED_Z
- float linearDepth = _ProjectionParams.y + depth * (_ProjectionParams.z - _ProjectionParams.y); // near + depth * (far - near)
- #else
- float linearDepth = LinearEyeDepth(depth);
- #endif // ORTHOGRAPHIC_PROJECTION
- return linearDepth;
- }
- inline float3 FetchViewPos(float2 uv) {
- float depth = LinearizeDepth(FetchRawDepth(uv));
- #if ORTHOGRAPHIC_PROJECTION
- return float3((uv * _UVToView.xy + _UVToView.zw), depth);
- #else
- return float3((uv * _UVToView.xy + _UVToView.zw) * depth, depth);
- #endif
- }
- inline float3 MinDiff(float3 P, float3 Pr, float3 Pl) {
- float3 V1 = Pr - P;
- float3 V2 = P - Pl;
- return (dot(V1, V1) < dot(V2, V2)) ? V1 : V2;
- }
- inline float3 FetchViewNormals(float2 uv, float2 delta, float3 P) {
- #if NORMALS_RECONSTRUCT
- float3 Pr, Pl, Pt, Pb;
- Pr = FetchViewPos(uv + float2(delta.x, 0));
- Pl = FetchViewPos(uv + float2(-delta.x, 0));
- Pt = FetchViewPos(uv + float2(0, delta.y));
- Pb = FetchViewPos(uv + float2(0, -delta.y));
- float3 N = normalize(cross(MinDiff(P, Pr, Pl), MinDiff(P, Pt, Pb)));
- #else
- #if NORMALS_CAMERA
- float3 N = DecodeViewNormalStereo(UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthNormalsTexture, uv * _TargetScale.xy));
- #else
- float3 N = UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraGBufferTexture2, uv * _TargetScale.xy).rgb * 2.0 - 1.0;
- N = mul((float3x3)_WorldToCameraMatrix, N);
- #endif // NORMALS_CAMERA
- N = float3(N.x, -N.yz);
- #endif // NORMALS_RECONSTRUCT
- return N;
- }
- inline float3 FetchViewNormals(float2 uv, float2 delta) {
- float3 P = FetchViewPos(uv);
- return FetchViewNormals(uv, delta, P);
- }
- #endif // HBAO_COMMON_INCLUDED
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