Line4.prefab 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &267386837556192826
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6303649517528007839}
  12. - component: {fileID: 2656927890674907201}
  13. - component: {fileID: 7101015085240814186}
  14. - component: {fileID: 4221943018039705261}
  15. m_Layer: 0
  16. m_Name: Cylinder
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &6303649517528007839
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 267386837556192826}
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 1, z: 0}
  31. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 569074485891773570}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  37. --- !u!33 &2656927890674907201
  38. MeshFilter:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 267386837556192826}
  44. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  45. --- !u!23 &7101015085240814186
  46. MeshRenderer:
  47. m_ObjectHideFlags: 0
  48. m_CorrespondingSourceObject: {fileID: 0}
  49. m_PrefabInstance: {fileID: 0}
  50. m_PrefabAsset: {fileID: 0}
  51. m_GameObject: {fileID: 267386837556192826}
  52. m_Enabled: 1
  53. m_CastShadows: 1
  54. m_ReceiveShadows: 1
  55. m_DynamicOccludee: 1
  56. m_StaticShadowCaster: 0
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RayTraceProcedural: 0
  62. m_RenderingLayerMask: 1
  63. m_RendererPriority: 0
  64. m_Materials:
  65. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  66. m_StaticBatchInfo:
  67. firstSubMesh: 0
  68. subMeshCount: 0
  69. m_StaticBatchRoot: {fileID: 0}
  70. m_ProbeAnchor: {fileID: 0}
  71. m_LightProbeVolumeOverride: {fileID: 0}
  72. m_ScaleInLightmap: 1
  73. m_ReceiveGI: 1
  74. m_PreserveUVs: 0
  75. m_IgnoreNormalsForChartDetection: 0
  76. m_ImportantGI: 0
  77. m_StitchLightmapSeams: 1
  78. m_SelectedEditorRenderState: 3
  79. m_MinimumChartSize: 4
  80. m_AutoUVMaxDistance: 0.5
  81. m_AutoUVMaxAngle: 89
  82. m_LightmapParameters: {fileID: 0}
  83. m_SortingLayerID: 0
  84. m_SortingLayer: 0
  85. m_SortingOrder: 0
  86. m_AdditionalVertexStreams: {fileID: 0}
  87. --- !u!136 &4221943018039705261
  88. CapsuleCollider:
  89. m_ObjectHideFlags: 0
  90. m_CorrespondingSourceObject: {fileID: 0}
  91. m_PrefabInstance: {fileID: 0}
  92. m_PrefabAsset: {fileID: 0}
  93. m_GameObject: {fileID: 267386837556192826}
  94. m_Material: {fileID: 0}
  95. m_IsTrigger: 0
  96. m_Enabled: 1
  97. m_Radius: 0.5000001
  98. m_Height: 2
  99. m_Direction: 1
  100. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  101. --- !u!1 &1807369333617735522
  102. GameObject:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. serializedVersion: 6
  108. m_Component:
  109. - component: {fileID: 2290131030602977343}
  110. - component: {fileID: 6418375302356142387}
  111. - component: {fileID: 176428591132644807}
  112. - component: {fileID: 2468885469059016362}
  113. m_Layer: 0
  114. m_Name: Cylinder
  115. m_TagString: Untagged
  116. m_Icon: {fileID: 0}
  117. m_NavMeshLayer: 0
  118. m_StaticEditorFlags: 0
  119. m_IsActive: 1
  120. --- !u!4 &2290131030602977343
  121. Transform:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1807369333617735522}
  127. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  128. m_LocalPosition: {x: 0, y: 1, z: 0}
  129. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  130. m_ConstrainProportionsScale: 0
  131. m_Children: []
  132. m_Father: {fileID: 3998504698953353965}
  133. m_RootOrder: 0
  134. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  135. --- !u!33 &6418375302356142387
  136. MeshFilter:
  137. m_ObjectHideFlags: 0
  138. m_CorrespondingSourceObject: {fileID: 0}
  139. m_PrefabInstance: {fileID: 0}
  140. m_PrefabAsset: {fileID: 0}
  141. m_GameObject: {fileID: 1807369333617735522}
  142. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  143. --- !u!23 &176428591132644807
  144. MeshRenderer:
  145. m_ObjectHideFlags: 0
  146. m_CorrespondingSourceObject: {fileID: 0}
  147. m_PrefabInstance: {fileID: 0}
  148. m_PrefabAsset: {fileID: 0}
  149. m_GameObject: {fileID: 1807369333617735522}
  150. m_Enabled: 1
  151. m_CastShadows: 1
  152. m_ReceiveShadows: 1
  153. m_DynamicOccludee: 1
  154. m_StaticShadowCaster: 0
  155. m_MotionVectors: 1
  156. m_LightProbeUsage: 1
  157. m_ReflectionProbeUsage: 1
  158. m_RayTracingMode: 2
  159. m_RayTraceProcedural: 0
  160. m_RenderingLayerMask: 1
  161. m_RendererPriority: 0
  162. m_Materials:
  163. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  164. m_StaticBatchInfo:
  165. firstSubMesh: 0
  166. subMeshCount: 0
  167. m_StaticBatchRoot: {fileID: 0}
  168. m_ProbeAnchor: {fileID: 0}
  169. m_LightProbeVolumeOverride: {fileID: 0}
  170. m_ScaleInLightmap: 1
  171. m_ReceiveGI: 1
  172. m_PreserveUVs: 0
  173. m_IgnoreNormalsForChartDetection: 0
  174. m_ImportantGI: 0
  175. m_StitchLightmapSeams: 1
  176. m_SelectedEditorRenderState: 3
  177. m_MinimumChartSize: 4
  178. m_AutoUVMaxDistance: 0.5
  179. m_AutoUVMaxAngle: 89
  180. m_LightmapParameters: {fileID: 0}
  181. m_SortingLayerID: 0
  182. m_SortingLayer: 0
  183. m_SortingOrder: 0
  184. m_AdditionalVertexStreams: {fileID: 0}
  185. --- !u!136 &2468885469059016362
  186. CapsuleCollider:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1807369333617735522}
  192. m_Material: {fileID: 0}
  193. m_IsTrigger: 0
  194. m_Enabled: 1
  195. m_Radius: 0.5000001
  196. m_Height: 2
  197. m_Direction: 1
  198. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  199. --- !u!1 &2042702950687811537
  200. GameObject:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. serializedVersion: 6
  206. m_Component:
  207. - component: {fileID: 7865688896230511040}
  208. m_Layer: 0
  209. m_Name: Pos4
  210. m_TagString: Untagged
  211. m_Icon: {fileID: 0}
  212. m_NavMeshLayer: 0
  213. m_StaticEditorFlags: 0
  214. m_IsActive: 1
  215. --- !u!4 &7865688896230511040
  216. Transform:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. m_GameObject: {fileID: 2042702950687811537}
  222. m_LocalRotation: {x: -0, y: -0, z: -0.877508, w: 0.47956207}
  223. m_LocalPosition: {x: -29.322, y: -4.901, z: -0.4}
  224. m_LocalScale: {x: 1, y: 0.723691, z: 1}
  225. m_ConstrainProportionsScale: 0
  226. m_Children:
  227. - {fileID: 5891325985853467116}
  228. m_Father: {fileID: 6766287310330792470}
  229. m_RootOrder: 3
  230. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -122.686}
  231. --- !u!1 &2122640896170630056
  232. GameObject:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. serializedVersion: 6
  238. m_Component:
  239. - component: {fileID: 8145335958209195880}
  240. m_Layer: 0
  241. m_Name: Pos1
  242. m_TagString: Untagged
  243. m_Icon: {fileID: 0}
  244. m_NavMeshLayer: 0
  245. m_StaticEditorFlags: 0
  246. m_IsActive: 1
  247. --- !u!4 &8145335958209195880
  248. Transform:
  249. m_ObjectHideFlags: 0
  250. m_CorrespondingSourceObject: {fileID: 0}
  251. m_PrefabInstance: {fileID: 0}
  252. m_PrefabAsset: {fileID: 0}
  253. m_GameObject: {fileID: 2122640896170630056}
  254. m_LocalRotation: {x: -0, y: -0, z: -0.4863243, w: 0.8737784}
  255. m_LocalPosition: {x: -31.461, y: -5.152, z: -0.4}
  256. m_LocalScale: {x: 1, y: 0.69294, z: 1}
  257. m_ConstrainProportionsScale: 0
  258. m_Children:
  259. - {fileID: 6731073227386952346}
  260. m_Father: {fileID: 6766287310330792470}
  261. m_RootOrder: 0
  262. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -58.199}
  263. --- !u!1 &2559067625204661481
  264. GameObject:
  265. m_ObjectHideFlags: 0
  266. m_CorrespondingSourceObject: {fileID: 0}
  267. m_PrefabInstance: {fileID: 0}
  268. m_PrefabAsset: {fileID: 0}
  269. serializedVersion: 6
  270. m_Component:
  271. - component: {fileID: 2905619231419552767}
  272. - component: {fileID: 7197009586943976311}
  273. - component: {fileID: 4370188105867098925}
  274. - component: {fileID: 8614404339088665927}
  275. m_Layer: 0
  276. m_Name: Cylinder
  277. m_TagString: Untagged
  278. m_Icon: {fileID: 0}
  279. m_NavMeshLayer: 0
  280. m_StaticEditorFlags: 0
  281. m_IsActive: 1
  282. --- !u!4 &2905619231419552767
  283. Transform:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. m_GameObject: {fileID: 2559067625204661481}
  289. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  290. m_LocalPosition: {x: 0, y: 1, z: 0}
  291. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  292. m_ConstrainProportionsScale: 0
  293. m_Children: []
  294. m_Father: {fileID: 4951430683496008404}
  295. m_RootOrder: 0
  296. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  297. --- !u!33 &7197009586943976311
  298. MeshFilter:
  299. m_ObjectHideFlags: 0
  300. m_CorrespondingSourceObject: {fileID: 0}
  301. m_PrefabInstance: {fileID: 0}
  302. m_PrefabAsset: {fileID: 0}
  303. m_GameObject: {fileID: 2559067625204661481}
  304. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  305. --- !u!23 &4370188105867098925
  306. MeshRenderer:
  307. m_ObjectHideFlags: 0
  308. m_CorrespondingSourceObject: {fileID: 0}
  309. m_PrefabInstance: {fileID: 0}
  310. m_PrefabAsset: {fileID: 0}
  311. m_GameObject: {fileID: 2559067625204661481}
  312. m_Enabled: 1
  313. m_CastShadows: 1
  314. m_ReceiveShadows: 1
  315. m_DynamicOccludee: 1
  316. m_StaticShadowCaster: 0
  317. m_MotionVectors: 1
  318. m_LightProbeUsage: 1
  319. m_ReflectionProbeUsage: 1
  320. m_RayTracingMode: 2
  321. m_RayTraceProcedural: 0
  322. m_RenderingLayerMask: 1
  323. m_RendererPriority: 0
  324. m_Materials:
  325. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  326. m_StaticBatchInfo:
  327. firstSubMesh: 0
  328. subMeshCount: 0
  329. m_StaticBatchRoot: {fileID: 0}
  330. m_ProbeAnchor: {fileID: 0}
  331. m_LightProbeVolumeOverride: {fileID: 0}
  332. m_ScaleInLightmap: 1
  333. m_ReceiveGI: 1
  334. m_PreserveUVs: 0
  335. m_IgnoreNormalsForChartDetection: 0
  336. m_ImportantGI: 0
  337. m_StitchLightmapSeams: 1
  338. m_SelectedEditorRenderState: 3
  339. m_MinimumChartSize: 4
  340. m_AutoUVMaxDistance: 0.5
  341. m_AutoUVMaxAngle: 89
  342. m_LightmapParameters: {fileID: 0}
  343. m_SortingLayerID: 0
  344. m_SortingLayer: 0
  345. m_SortingOrder: 0
  346. m_AdditionalVertexStreams: {fileID: 0}
  347. --- !u!136 &8614404339088665927
  348. CapsuleCollider:
  349. m_ObjectHideFlags: 0
  350. m_CorrespondingSourceObject: {fileID: 0}
  351. m_PrefabInstance: {fileID: 0}
  352. m_PrefabAsset: {fileID: 0}
  353. m_GameObject: {fileID: 2559067625204661481}
  354. m_Material: {fileID: 0}
  355. m_IsTrigger: 0
  356. m_Enabled: 1
  357. m_Radius: 0.5000001
  358. m_Height: 2
  359. m_Direction: 1
  360. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  361. --- !u!1 &2926680879609732909
  362. GameObject:
  363. m_ObjectHideFlags: 0
  364. m_CorrespondingSourceObject: {fileID: 0}
  365. m_PrefabInstance: {fileID: 0}
  366. m_PrefabAsset: {fileID: 0}
  367. serializedVersion: 6
  368. m_Component:
  369. - component: {fileID: 5891325985853467116}
  370. - component: {fileID: 561985539878411453}
  371. - component: {fileID: 4131936429521474821}
  372. - component: {fileID: 1127764930494151495}
  373. m_Layer: 0
  374. m_Name: Cylinder
  375. m_TagString: Untagged
  376. m_Icon: {fileID: 0}
  377. m_NavMeshLayer: 0
  378. m_StaticEditorFlags: 0
  379. m_IsActive: 1
  380. --- !u!4 &5891325985853467116
  381. Transform:
  382. m_ObjectHideFlags: 0
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInstance: {fileID: 0}
  385. m_PrefabAsset: {fileID: 0}
  386. m_GameObject: {fileID: 2926680879609732909}
  387. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  388. m_LocalPosition: {x: 0, y: 1, z: 0}
  389. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  390. m_ConstrainProportionsScale: 0
  391. m_Children: []
  392. m_Father: {fileID: 7865688896230511040}
  393. m_RootOrder: 0
  394. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  395. --- !u!33 &561985539878411453
  396. MeshFilter:
  397. m_ObjectHideFlags: 0
  398. m_CorrespondingSourceObject: {fileID: 0}
  399. m_PrefabInstance: {fileID: 0}
  400. m_PrefabAsset: {fileID: 0}
  401. m_GameObject: {fileID: 2926680879609732909}
  402. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  403. --- !u!23 &4131936429521474821
  404. MeshRenderer:
  405. m_ObjectHideFlags: 0
  406. m_CorrespondingSourceObject: {fileID: 0}
  407. m_PrefabInstance: {fileID: 0}
  408. m_PrefabAsset: {fileID: 0}
  409. m_GameObject: {fileID: 2926680879609732909}
  410. m_Enabled: 1
  411. m_CastShadows: 1
  412. m_ReceiveShadows: 1
  413. m_DynamicOccludee: 1
  414. m_StaticShadowCaster: 0
  415. m_MotionVectors: 1
  416. m_LightProbeUsage: 1
  417. m_ReflectionProbeUsage: 1
  418. m_RayTracingMode: 2
  419. m_RayTraceProcedural: 0
  420. m_RenderingLayerMask: 1
  421. m_RendererPriority: 0
  422. m_Materials:
  423. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  424. m_StaticBatchInfo:
  425. firstSubMesh: 0
  426. subMeshCount: 0
  427. m_StaticBatchRoot: {fileID: 0}
  428. m_ProbeAnchor: {fileID: 0}
  429. m_LightProbeVolumeOverride: {fileID: 0}
  430. m_ScaleInLightmap: 1
  431. m_ReceiveGI: 1
  432. m_PreserveUVs: 0
  433. m_IgnoreNormalsForChartDetection: 0
  434. m_ImportantGI: 0
  435. m_StitchLightmapSeams: 1
  436. m_SelectedEditorRenderState: 3
  437. m_MinimumChartSize: 4
  438. m_AutoUVMaxDistance: 0.5
  439. m_AutoUVMaxAngle: 89
  440. m_LightmapParameters: {fileID: 0}
  441. m_SortingLayerID: 0
  442. m_SortingLayer: 0
  443. m_SortingOrder: 0
  444. m_AdditionalVertexStreams: {fileID: 0}
  445. --- !u!136 &1127764930494151495
  446. CapsuleCollider:
  447. m_ObjectHideFlags: 0
  448. m_CorrespondingSourceObject: {fileID: 0}
  449. m_PrefabInstance: {fileID: 0}
  450. m_PrefabAsset: {fileID: 0}
  451. m_GameObject: {fileID: 2926680879609732909}
  452. m_Material: {fileID: 0}
  453. m_IsTrigger: 0
  454. m_Enabled: 1
  455. m_Radius: 0.5000001
  456. m_Height: 2
  457. m_Direction: 1
  458. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  459. --- !u!1 &3305375822377390799
  460. GameObject:
  461. m_ObjectHideFlags: 0
  462. m_CorrespondingSourceObject: {fileID: 0}
  463. m_PrefabInstance: {fileID: 0}
  464. m_PrefabAsset: {fileID: 0}
  465. serializedVersion: 6
  466. m_Component:
  467. - component: {fileID: 569074485891773570}
  468. m_Layer: 0
  469. m_Name: Pos5
  470. m_TagString: Untagged
  471. m_Icon: {fileID: 0}
  472. m_NavMeshLayer: 0
  473. m_StaticEditorFlags: 0
  474. m_IsActive: 1
  475. --- !u!4 &569074485891773570
  476. Transform:
  477. m_ObjectHideFlags: 0
  478. m_CorrespondingSourceObject: {fileID: 0}
  479. m_PrefabInstance: {fileID: 0}
  480. m_PrefabAsset: {fileID: 0}
  481. m_GameObject: {fileID: 3305375822377390799}
  482. m_LocalRotation: {x: -0, y: -0, z: -0.8647058, w: 0.50227875}
  483. m_LocalPosition: {x: -28.136, y: -5.663, z: -0.4}
  484. m_LocalScale: {x: 1, y: 0.723691, z: 1}
  485. m_ConstrainProportionsScale: 0
  486. m_Children:
  487. - {fileID: 6303649517528007839}
  488. m_Father: {fileID: 6766287310330792470}
  489. m_RootOrder: 4
  490. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -119.698}
  491. --- !u!1 &5396110068015296562
  492. GameObject:
  493. m_ObjectHideFlags: 0
  494. m_CorrespondingSourceObject: {fileID: 0}
  495. m_PrefabInstance: {fileID: 0}
  496. m_PrefabAsset: {fileID: 0}
  497. serializedVersion: 6
  498. m_Component:
  499. - component: {fileID: 7493836751037892913}
  500. m_Layer: 0
  501. m_Name: Pos3
  502. m_TagString: Untagged
  503. m_Icon: {fileID: 0}
  504. m_NavMeshLayer: 0
  505. m_StaticEditorFlags: 0
  506. m_IsActive: 1
  507. --- !u!4 &7493836751037892913
  508. Transform:
  509. m_ObjectHideFlags: 0
  510. m_CorrespondingSourceObject: {fileID: 0}
  511. m_PrefabInstance: {fileID: 0}
  512. m_PrefabAsset: {fileID: 0}
  513. m_GameObject: {fileID: 5396110068015296562}
  514. m_LocalRotation: {x: -0, y: -0, z: -0.9026624, w: 0.4303494}
  515. m_LocalPosition: {x: -30.336, y: -4.081, z: -0.4}
  516. m_LocalScale: {x: 1, y: 0.723691, z: 1}
  517. m_ConstrainProportionsScale: 0
  518. m_Children:
  519. - {fileID: 2139632691517831710}
  520. m_Father: {fileID: 6766287310330792470}
  521. m_RootOrder: 2
  522. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -129.021}
  523. --- !u!1 &5660001837623172289
  524. GameObject:
  525. m_ObjectHideFlags: 0
  526. m_CorrespondingSourceObject: {fileID: 0}
  527. m_PrefabInstance: {fileID: 0}
  528. m_PrefabAsset: {fileID: 0}
  529. serializedVersion: 6
  530. m_Component:
  531. - component: {fileID: 3998504698953353965}
  532. m_Layer: 0
  533. m_Name: Pos2
  534. m_TagString: Untagged
  535. m_Icon: {fileID: 0}
  536. m_NavMeshLayer: 0
  537. m_StaticEditorFlags: 0
  538. m_IsActive: 1
  539. --- !u!4 &3998504698953353965
  540. Transform:
  541. m_ObjectHideFlags: 0
  542. m_CorrespondingSourceObject: {fileID: 0}
  543. m_PrefabInstance: {fileID: 0}
  544. m_PrefabAsset: {fileID: 0}
  545. m_GameObject: {fileID: 5660001837623172289}
  546. m_LocalRotation: {x: -0, y: -0, z: -0.3785121, w: 0.9255964}
  547. m_LocalPosition: {x: -30.45, y: -4.523, z: -0.4}
  548. m_LocalScale: {x: 1, y: 0.290231, z: 1}
  549. m_ConstrainProportionsScale: 0
  550. m_Children:
  551. - {fileID: 2290131030602977343}
  552. m_Father: {fileID: 6766287310330792470}
  553. m_RootOrder: 1
  554. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -44.483}
  555. --- !u!1 &6454221718421371445
  556. GameObject:
  557. m_ObjectHideFlags: 0
  558. m_CorrespondingSourceObject: {fileID: 0}
  559. m_PrefabInstance: {fileID: 0}
  560. m_PrefabAsset: {fileID: 0}
  561. serializedVersion: 6
  562. m_Component:
  563. - component: {fileID: 6731073227386952346}
  564. - component: {fileID: 5391559994628713474}
  565. - component: {fileID: 5219344589062130589}
  566. - component: {fileID: 4662087760032450869}
  567. m_Layer: 0
  568. m_Name: Cylinder
  569. m_TagString: Untagged
  570. m_Icon: {fileID: 0}
  571. m_NavMeshLayer: 0
  572. m_StaticEditorFlags: 0
  573. m_IsActive: 1
  574. --- !u!4 &6731073227386952346
  575. Transform:
  576. m_ObjectHideFlags: 0
  577. m_CorrespondingSourceObject: {fileID: 0}
  578. m_PrefabInstance: {fileID: 0}
  579. m_PrefabAsset: {fileID: 0}
  580. m_GameObject: {fileID: 6454221718421371445}
  581. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  582. m_LocalPosition: {x: 0, y: 1, z: 0}
  583. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  584. m_ConstrainProportionsScale: 0
  585. m_Children: []
  586. m_Father: {fileID: 8145335958209195880}
  587. m_RootOrder: 0
  588. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  589. --- !u!33 &5391559994628713474
  590. MeshFilter:
  591. m_ObjectHideFlags: 0
  592. m_CorrespondingSourceObject: {fileID: 0}
  593. m_PrefabInstance: {fileID: 0}
  594. m_PrefabAsset: {fileID: 0}
  595. m_GameObject: {fileID: 6454221718421371445}
  596. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  597. --- !u!23 &5219344589062130589
  598. MeshRenderer:
  599. m_ObjectHideFlags: 0
  600. m_CorrespondingSourceObject: {fileID: 0}
  601. m_PrefabInstance: {fileID: 0}
  602. m_PrefabAsset: {fileID: 0}
  603. m_GameObject: {fileID: 6454221718421371445}
  604. m_Enabled: 1
  605. m_CastShadows: 1
  606. m_ReceiveShadows: 1
  607. m_DynamicOccludee: 1
  608. m_StaticShadowCaster: 0
  609. m_MotionVectors: 1
  610. m_LightProbeUsage: 1
  611. m_ReflectionProbeUsage: 1
  612. m_RayTracingMode: 2
  613. m_RayTraceProcedural: 0
  614. m_RenderingLayerMask: 1
  615. m_RendererPriority: 0
  616. m_Materials:
  617. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  618. m_StaticBatchInfo:
  619. firstSubMesh: 0
  620. subMeshCount: 0
  621. m_StaticBatchRoot: {fileID: 0}
  622. m_ProbeAnchor: {fileID: 0}
  623. m_LightProbeVolumeOverride: {fileID: 0}
  624. m_ScaleInLightmap: 1
  625. m_ReceiveGI: 1
  626. m_PreserveUVs: 0
  627. m_IgnoreNormalsForChartDetection: 0
  628. m_ImportantGI: 0
  629. m_StitchLightmapSeams: 1
  630. m_SelectedEditorRenderState: 3
  631. m_MinimumChartSize: 4
  632. m_AutoUVMaxDistance: 0.5
  633. m_AutoUVMaxAngle: 89
  634. m_LightmapParameters: {fileID: 0}
  635. m_SortingLayerID: 0
  636. m_SortingLayer: 0
  637. m_SortingOrder: 0
  638. m_AdditionalVertexStreams: {fileID: 0}
  639. --- !u!136 &4662087760032450869
  640. CapsuleCollider:
  641. m_ObjectHideFlags: 0
  642. m_CorrespondingSourceObject: {fileID: 0}
  643. m_PrefabInstance: {fileID: 0}
  644. m_PrefabAsset: {fileID: 0}
  645. m_GameObject: {fileID: 6454221718421371445}
  646. m_Material: {fileID: 0}
  647. m_IsTrigger: 0
  648. m_Enabled: 1
  649. m_Radius: 0.5000001
  650. m_Height: 2
  651. m_Direction: 1
  652. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  653. --- !u!1 &6987648924718100611
  654. GameObject:
  655. m_ObjectHideFlags: 0
  656. m_CorrespondingSourceObject: {fileID: 0}
  657. m_PrefabInstance: {fileID: 0}
  658. m_PrefabAsset: {fileID: 0}
  659. serializedVersion: 6
  660. m_Component:
  661. - component: {fileID: 4951430683496008404}
  662. m_Layer: 0
  663. m_Name: Pos6
  664. m_TagString: Untagged
  665. m_Icon: {fileID: 0}
  666. m_NavMeshLayer: 0
  667. m_StaticEditorFlags: 0
  668. m_IsActive: 1
  669. --- !u!4 &4951430683496008404
  670. Transform:
  671. m_ObjectHideFlags: 0
  672. m_CorrespondingSourceObject: {fileID: 0}
  673. m_PrefabInstance: {fileID: 0}
  674. m_PrefabAsset: {fileID: 0}
  675. m_GameObject: {fileID: 6987648924718100611}
  676. m_LocalRotation: {x: -0, y: -0, z: -0.8218096, w: 0.56976235}
  677. m_LocalPosition: {x: -26.948, y: -6.339, z: -0.4}
  678. m_LocalScale: {x: 1, y: 1.344245, z: 1}
  679. m_ConstrainProportionsScale: 0
  680. m_Children:
  681. - {fileID: 2905619231419552767}
  682. m_Father: {fileID: 6766287310330792470}
  683. m_RootOrder: 5
  684. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -110.533}
  685. --- !u!1 &8246996419260722576
  686. GameObject:
  687. m_ObjectHideFlags: 0
  688. m_CorrespondingSourceObject: {fileID: 0}
  689. m_PrefabInstance: {fileID: 0}
  690. m_PrefabAsset: {fileID: 0}
  691. serializedVersion: 6
  692. m_Component:
  693. - component: {fileID: 2139632691517831710}
  694. - component: {fileID: 6097650911296293532}
  695. - component: {fileID: 7314956026842373156}
  696. - component: {fileID: 3031291172945314678}
  697. m_Layer: 0
  698. m_Name: Cylinder
  699. m_TagString: Untagged
  700. m_Icon: {fileID: 0}
  701. m_NavMeshLayer: 0
  702. m_StaticEditorFlags: 0
  703. m_IsActive: 1
  704. --- !u!4 &2139632691517831710
  705. Transform:
  706. m_ObjectHideFlags: 0
  707. m_CorrespondingSourceObject: {fileID: 0}
  708. m_PrefabInstance: {fileID: 0}
  709. m_PrefabAsset: {fileID: 0}
  710. m_GameObject: {fileID: 8246996419260722576}
  711. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  712. m_LocalPosition: {x: 0, y: 1, z: 0}
  713. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  714. m_ConstrainProportionsScale: 0
  715. m_Children: []
  716. m_Father: {fileID: 7493836751037892913}
  717. m_RootOrder: 0
  718. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  719. --- !u!33 &6097650911296293532
  720. MeshFilter:
  721. m_ObjectHideFlags: 0
  722. m_CorrespondingSourceObject: {fileID: 0}
  723. m_PrefabInstance: {fileID: 0}
  724. m_PrefabAsset: {fileID: 0}
  725. m_GameObject: {fileID: 8246996419260722576}
  726. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  727. --- !u!23 &7314956026842373156
  728. MeshRenderer:
  729. m_ObjectHideFlags: 0
  730. m_CorrespondingSourceObject: {fileID: 0}
  731. m_PrefabInstance: {fileID: 0}
  732. m_PrefabAsset: {fileID: 0}
  733. m_GameObject: {fileID: 8246996419260722576}
  734. m_Enabled: 1
  735. m_CastShadows: 1
  736. m_ReceiveShadows: 1
  737. m_DynamicOccludee: 1
  738. m_StaticShadowCaster: 0
  739. m_MotionVectors: 1
  740. m_LightProbeUsage: 1
  741. m_ReflectionProbeUsage: 1
  742. m_RayTracingMode: 2
  743. m_RayTraceProcedural: 0
  744. m_RenderingLayerMask: 1
  745. m_RendererPriority: 0
  746. m_Materials:
  747. - {fileID: 2100000, guid: a9a7db61934008c42853270ab70e1c4a, type: 2}
  748. m_StaticBatchInfo:
  749. firstSubMesh: 0
  750. subMeshCount: 0
  751. m_StaticBatchRoot: {fileID: 0}
  752. m_ProbeAnchor: {fileID: 0}
  753. m_LightProbeVolumeOverride: {fileID: 0}
  754. m_ScaleInLightmap: 1
  755. m_ReceiveGI: 1
  756. m_PreserveUVs: 0
  757. m_IgnoreNormalsForChartDetection: 0
  758. m_ImportantGI: 0
  759. m_StitchLightmapSeams: 1
  760. m_SelectedEditorRenderState: 3
  761. m_MinimumChartSize: 4
  762. m_AutoUVMaxDistance: 0.5
  763. m_AutoUVMaxAngle: 89
  764. m_LightmapParameters: {fileID: 0}
  765. m_SortingLayerID: 0
  766. m_SortingLayer: 0
  767. m_SortingOrder: 0
  768. m_AdditionalVertexStreams: {fileID: 0}
  769. --- !u!136 &3031291172945314678
  770. CapsuleCollider:
  771. m_ObjectHideFlags: 0
  772. m_CorrespondingSourceObject: {fileID: 0}
  773. m_PrefabInstance: {fileID: 0}
  774. m_PrefabAsset: {fileID: 0}
  775. m_GameObject: {fileID: 8246996419260722576}
  776. m_Material: {fileID: 0}
  777. m_IsTrigger: 0
  778. m_Enabled: 1
  779. m_Radius: 0.5000001
  780. m_Height: 2
  781. m_Direction: 1
  782. m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697}
  783. --- !u!1 &8705237554919824540
  784. GameObject:
  785. m_ObjectHideFlags: 0
  786. m_CorrespondingSourceObject: {fileID: 0}
  787. m_PrefabInstance: {fileID: 0}
  788. m_PrefabAsset: {fileID: 0}
  789. serializedVersion: 6
  790. m_Component:
  791. - component: {fileID: 6766287310330792470}
  792. m_Layer: 0
  793. m_Name: Line4
  794. m_TagString: Untagged
  795. m_Icon: {fileID: 0}
  796. m_NavMeshLayer: 0
  797. m_StaticEditorFlags: 0
  798. m_IsActive: 1
  799. --- !u!4 &6766287310330792470
  800. Transform:
  801. m_ObjectHideFlags: 0
  802. m_CorrespondingSourceObject: {fileID: 0}
  803. m_PrefabInstance: {fileID: 0}
  804. m_PrefabAsset: {fileID: 0}
  805. m_GameObject: {fileID: 8705237554919824540}
  806. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  807. m_LocalPosition: {x: 0, y: 0, z: 0}
  808. m_LocalScale: {x: 1, y: 1, z: 1}
  809. m_ConstrainProportionsScale: 0
  810. m_Children:
  811. - {fileID: 8145335958209195880}
  812. - {fileID: 3998504698953353965}
  813. - {fileID: 7493836751037892913}
  814. - {fileID: 7865688896230511040}
  815. - {fileID: 569074485891773570}
  816. - {fileID: 4951430683496008404}
  817. m_Father: {fileID: 0}
  818. m_RootOrder: 0
  819. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}