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- using System.Collections.Generic;
- using UnityEditor.Build;
- using UnityEditor.Rendering;
- using UnityEngine;
- using UnityEngine.Rendering;
- namespace Enviro
- {
- public class ShaderStripper : IPreprocessShaders
- {
- private const string LOG_FILE_PATH = "Library/Shader Compilation Results.txt";
- private static readonly ShaderKeyword[] SKIPPED_VARIANTS = new ShaderKeyword[]
- {
- new ShaderKeyword( "ENVIROHDRP" ),
- new ShaderKeyword( "ENVIROURP" ),
- };
- public int callbackOrder { get { return 0; } }
- public void OnProcessShader( Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data )
- {
- string shaderName = shader.name;
-
- //URP Shader
- #if !ENVIRO_URP
- if(shaderName == "Hidden/EnviroBlitThrough")
- data.Clear();
- if(shaderName == "Hidden/VolumetricsURP")
- data.Clear();
- #endif
- //HDRP Shaders
- #if !ENVIRO_HDRP
- if(shaderName == "Hidden/Enviro/BlitTroughHDRP")
- data.Clear();
-
- if(shaderName == "Hidden/EnviroApplyShadowsHDRP")
- data.Clear();
- if(shaderName == "Hidden/EnviroVolumetricCloudsBlendHDRP")
- data.Clear();
- if(shaderName == "Hidden/EnviroVolumetricCloudsDepthHDRP")
- data.Clear();
- if(shaderName == "Hidden/EnviroVolumetricCloudsReprojectHDRP")
- data.Clear();
- if(shaderName == "Hidden/EnviroHeightFogHDRP")
- data.Clear();
- if(shaderName == "Enviro/HDRP/Sky")
- data.Clear();
- #endif
- }
- }
- }
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