EnviroConfiguration.cs 1.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Enviro
  5. {
  6. public class EnviroConfiguration : ScriptableObject
  7. {
  8. public EnviroTimeModule timeModule;
  9. public EnviroLightingModule lightingModule;
  10. public EnviroSkyModule Sky;
  11. public EnviroFogModule fogModule;
  12. public EnviroVolumetricCloudsModule volumetricCloudModule;
  13. public EnviroFlatCloudsModule flatCloudModule;
  14. public EnviroWeatherModule Weather;
  15. public EnviroAuroraModule Aurora;
  16. public EnviroAudioModule Audio;
  17. public EnviroEffectsModule Effects;
  18. public EnviroLightningModule Lightning;
  19. public EnviroQualityModule Quality;
  20. public EnviroEnvironmentModule Environment;
  21. public EnviroEventModule Events;
  22. }
  23. public class EnviroConfigurationCreation
  24. {
  25. #if UNITY_EDITOR
  26. [UnityEditor.MenuItem("Assets/Create/Enviro3/Configuration")]
  27. #endif
  28. public static EnviroConfiguration CreateMyAsset()
  29. {
  30. EnviroConfiguration config = ScriptableObject.CreateInstance<EnviroConfiguration>();
  31. #if UNITY_EDITOR
  32. // Create and save the new profile with unique name
  33. string path = UnityEditor.AssetDatabase.GetAssetPath (UnityEditor.Selection.activeObject);
  34. if (path == "")
  35. {
  36. path = "Assets/Enviro 3 - Sky and Weather";
  37. }
  38. string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath (path + "/New " + "Enviro Configuration" + ".asset");
  39. UnityEditor.AssetDatabase.CreateAsset (config, assetPathAndName);
  40. UnityEditor.AssetDatabase.SaveAssets ();
  41. UnityEditor.AssetDatabase.Refresh();
  42. #endif
  43. return config;
  44. }
  45. }
  46. }