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- #if ENVIRO_HDRP
- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.HighDefinition;
- using System;
- using System.Collections.Generic;
- namespace Enviro
- {
- [Serializable, VolumeComponentMenu("Post-processing/Enviro/Effects Renderer")]
- public class EnviroHDRPRenderer : CustomPostProcessVolumeComponent, IPostProcessComponent
- {
- public bool IsActive() => EnviroManager.instance != null;
- public override CustomPostProcessInjectionPoint injectionPoint => (CustomPostProcessInjectionPoint)0;
- private Material blitTrough;
- private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
- public override void Setup()
- {
- if (blitTrough == null)
- blitTrough = new Material(Shader.Find("Hidden/Enviro/BlitTroughHDRP"));
- }
- public override void Cleanup()
- {
- if (blitTrough != null)
- CoreUtils.Destroy(blitTrough);
- }
- public override void Render(CommandBuffer cmd, HDCamera camera, RTHandle source, RTHandle destination)
- {
- //Do nothing
- if (!EnviroHelper.CanRenderOnCamera(camera.camera) || camera.camera.cameraType == CameraType.Preview)
- {
- blitTrough.SetTexture("_InputTexture", source);
- CoreUtils.DrawFullScreen(cmd, blitTrough);
- return;
- }
- //Set what to render on this camera.
- bool renderVolumetricClouds = false;
- bool renderFog = false;
- if(EnviroManager.instance.VolumetricClouds != null)
- renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
- if(EnviroManager.instance.Fog != null)
- renderFog = EnviroManager.instance.Fog.Settings.fog;
- if (renderVolumetricClouds)
- {
- //Create us a volumetric clouds renderer if null.
- if(GetCloudsRenderer(camera.camera) == null)
- {
- CreateCloudsRenderer(camera.camera);
- }
- }
- //Set some global matrixes used for all the enviro effects.
- SetMatrix(camera.camera);
- //Clouds
- if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
- {
- RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
- RTHandle temp1Handle = RTHandles.Alloc(temp1);
-
- if(camera.camera.transform.position.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
- {
- EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
- EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, temp1Handle, renderer, null);
- if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && camera.camera.cameraType != CameraType.Reflection)
- {
- RenderTexture temp2 = RenderTexture.GetTemporary(source.rt.descriptor);
- RTHandle temp2Handle = RTHandles.Alloc(temp2);
- EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,temp2Handle,renderer);
- EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,temp2Handle,destination);
- RenderTexture.ReleaseTemporary(temp2);
- //temp2.Release();
- }
- else
- {
- EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,temp1Handle,destination);
- }
- }
- else
- {
- EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,source,temp1Handle);
- EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
- EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, temp1Handle, destination, renderer, null);
- }
-
- RenderTexture.ReleaseTemporary(temp1);
- //temp1Handle.Release();
- }
- else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
- {
- EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(camera.camera);
-
- if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && camera.camera.cameraType != CameraType.Reflection)
- {
- RenderTexture temp1 = RenderTexture.GetTemporary(source.rt.descriptor);
- RTHandle temp1Handle = RTHandles.Alloc(temp1);
- EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, temp1Handle, renderer, null);
- EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsHDRP(camera.camera,cmd,temp1Handle,destination,renderer);
- RenderTexture.ReleaseTemporary(temp1);
- //temp1Handle.Release();
- }
- else
- {
- EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsHDRP(camera.camera,cmd, source, destination, renderer, null);
- }
-
- }
- else if (Enviro.EnviroManager.instance.Fog != null && renderFog)
- {
- EnviroManager.instance.Fog.RenderHeightFogHDRP(camera.camera,cmd,source,destination);
- }
- else
- {
- blitTrough.SetTexture("_InputTexture", source);
- CoreUtils.DrawFullScreen(cmd, blitTrough);
- }
-
- }
- private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
- {
- EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
- r.camera = cam;
- volumetricCloudsRender.Add(r);
- return r;
- }
- private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
- {
- for (int i = 0; i < volumetricCloudsRender.Count; i++)
- {
- if(volumetricCloudsRender[i].camera == cam)
- return volumetricCloudsRender[i];
- }
- return CreateCloudsRenderer(cam);
- }
- private void SetMatrix(Camera myCam)
- {
- if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced)
- {
- // Both stereo eye inverse view matrices
- Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
- Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
- // Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
- Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
- Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
- Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
- Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
- // Negate [1,1] to reflect Unity's CBuffer state
- if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
- {
- left_view_from_screen[1, 1] *= -1;
- right_view_from_screen[1, 1] *= -1;
- }
- Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
- Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
- Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
- Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
- }
- else
- {
- // Main eye inverse view matrix
- Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
- // Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
- Matrix4x4 screen_from_view = myCam.projectionMatrix;
- Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
- // Negate [1,1] to reflect Unity's CBuffer state
- if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
- left_view_from_screen[1, 1] *= -1;
- // Store matrices
- Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
- Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
- }
- }
- }
- }
- #endif
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