EnviroURPRenderFeature.cs 697 B

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  1. #if ENVIRO_URP
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Rendering.Universal;
  6. namespace Enviro
  7. {
  8. public class EnviroURPRenderFeature : ScriptableRendererFeature
  9. {
  10. private EnviroURPRenderPass pass;
  11. public override void Create()
  12. {
  13. pass = new EnviroURPRenderPass("Enviro Render Pass");
  14. }
  15. public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
  16. {
  17. if(pass != null)
  18. {
  19. pass.scriptableRenderer = renderer;
  20. renderer.EnqueuePass(pass);
  21. }
  22. }
  23. }
  24. }
  25. #endif