EnviroURPRenderPass.cs 11 KB

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  1. #if ENVIRO_URP
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.Rendering.Universal;
  5. using UnityEngine.Rendering;
  6. namespace Enviro
  7. {
  8. public class EnviroURPRenderPass : ScriptableRenderPass
  9. {
  10. public ScriptableRenderer scriptableRenderer { get; set; }
  11. private Material blitThroughMat;
  12. private string passName;
  13. private List<EnviroVolumetricCloudRenderer> volumetricCloudsRender = new List<EnviroVolumetricCloudRenderer>();
  14. public EnviroURPRenderPass (string name)
  15. {
  16. renderPassEvent = RenderPassEvent.BeforeRenderingTransparents;
  17. passName = name;
  18. }
  19. public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target, Material mat, int pass)
  20. {
  21. cmd.SetGlobalTexture("_MainTex", source);
  22. cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
  23. cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, mat,0, pass);
  24. //Blit(cmd,source,target,mat,pass);
  25. }
  26. public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target, Material mat)
  27. {
  28. cmd.SetGlobalTexture("_MainTex", source);
  29. cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
  30. cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, mat,0);
  31. //Blit(cmd,source,target,mat);
  32. }
  33. public void CustomBlit(CommandBuffer cmd,Matrix4x4 matrix, RenderTargetIdentifier source, RenderTargetIdentifier target)
  34. {
  35. if(blitThroughMat == null)
  36. blitThroughMat = new Material(Shader.Find("Hidden/EnviroBlitThrough"));
  37. cmd.SetGlobalTexture("_MainTex", source);
  38. cmd.SetRenderTarget(target, 0, CubemapFace.Unknown, -1);
  39. cmd.DrawMesh(RenderingUtils.fullscreenMesh, matrix, blitThroughMat);
  40. //Blit(cmd,source,target);
  41. }
  42. public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
  43. {
  44. ConfigureTarget(scriptableRenderer.cameraColorTarget);
  45. ConfigureInput(ScriptableRenderPassInput.Depth);
  46. }
  47. public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
  48. {
  49. if(GetCloudsRenderer(renderingData.cameraData.camera) == null)
  50. {
  51. CreateCloudsRenderer(renderingData.cameraData.camera);
  52. }
  53. }
  54. private EnviroVolumetricCloudRenderer CreateCloudsRenderer(Camera cam)
  55. {
  56. EnviroVolumetricCloudRenderer r = new EnviroVolumetricCloudRenderer();
  57. r.camera = cam;
  58. volumetricCloudsRender.Add(r);
  59. return r;
  60. }
  61. private EnviroVolumetricCloudRenderer GetCloudsRenderer(Camera cam)
  62. {
  63. for (int i = 0; i < volumetricCloudsRender.Count; i++)
  64. {
  65. if(volumetricCloudsRender[i].camera == cam)
  66. return volumetricCloudsRender[i];
  67. }
  68. return CreateCloudsRenderer(cam);
  69. }
  70. private void SetMatrix(Camera myCam)
  71. {
  72. if (UnityEngine.XR.XRSettings.enabled && UnityEngine.XR.XRSettings.stereoRenderingMode == UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced)
  73. {
  74. // Both stereo eye inverse view matrices
  75. Matrix4x4 left_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Left).inverse;
  76. Matrix4x4 right_world_from_view = myCam.GetStereoViewMatrix(Camera.StereoscopicEye.Right).inverse;
  77. // Both stereo eye inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
  78. Matrix4x4 left_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Left);
  79. Matrix4x4 right_screen_from_view = myCam.GetStereoProjectionMatrix(Camera.StereoscopicEye.Right);
  80. Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(left_screen_from_view, true).inverse;
  81. Matrix4x4 right_view_from_screen = GL.GetGPUProjectionMatrix(right_screen_from_view, true).inverse;
  82. // Negate [1,1] to reflect Unity's CBuffer state
  83. if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
  84. {
  85. left_view_from_screen[1, 1] *= -1;
  86. right_view_from_screen[1, 1] *= -1;
  87. }
  88. Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
  89. Shader.SetGlobalMatrix("_RightWorldFromView", right_world_from_view);
  90. Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
  91. Shader.SetGlobalMatrix("_RightViewFromScreen", right_view_from_screen);
  92. }
  93. else
  94. {
  95. // Main eye inverse view matrix
  96. Matrix4x4 left_world_from_view = myCam.cameraToWorldMatrix;
  97. // Inverse projection matrices, plumbed through GetGPUProjectionMatrix to compensate for render texture
  98. Matrix4x4 screen_from_view = myCam.projectionMatrix;
  99. Matrix4x4 left_view_from_screen = GL.GetGPUProjectionMatrix(screen_from_view, true).inverse;
  100. // Negate [1,1] to reflect Unity's CBuffer state
  101. if (SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3)
  102. left_view_from_screen[1, 1] *= -1;
  103. // Store matrices
  104. Shader.SetGlobalMatrix("_LeftWorldFromView", left_world_from_view);
  105. Shader.SetGlobalMatrix("_LeftViewFromScreen", left_view_from_screen);
  106. }
  107. }
  108. public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
  109. {
  110. if(EnviroManager.instance == null)
  111. return;
  112. CommandBuffer cmd = CommandBufferPool.Get(passName);
  113. //Set what to render on this camera.
  114. bool renderVolumetricClouds = false;
  115. bool renderFog = false;
  116. if(EnviroManager.instance.VolumetricClouds != null)
  117. renderVolumetricClouds = EnviroManager.instance.VolumetricClouds.settingsQuality.volumetricClouds;
  118. if(EnviroManager.instance.Fog != null)
  119. renderFog = EnviroManager.instance.Fog.Settings.fog;
  120. //Set some global matrixes used for all the enviro effects.
  121. SetMatrix(renderingData.cameraData.camera);
  122. //Create temporary texture and blit the camera content.
  123. RenderTexture sourceTemp = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
  124. CustomBlit(cmd, Matrix4x4.identity,scriptableRenderer.cameraColorTarget, new RenderTargetIdentifier(sourceTemp));
  125. //Render volumetrics mask first
  126. if(EnviroManager.instance.Fog != null && renderFog)
  127. EnviroManager.instance.Fog.RenderVolumetricsURP(renderingData.cameraData.camera,this,cmd,sourceTemp);
  128. if(EnviroManager.instance.Fog != null && EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && renderFog)
  129. {
  130. RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
  131. if(renderingData.cameraData.camera.transform.position.y < EnviroManager.instance.VolumetricClouds.settingsLayer1.bottomCloudsHeight)
  132. {
  133. EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
  134. EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, temp1, renderer, null);
  135. if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
  136. {
  137. RenderTexture temp2 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
  138. EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,temp2,renderer);
  139. EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,temp2,scriptableRenderer.cameraColorTarget);
  140. RenderTexture.ReleaseTemporary(temp2);
  141. }
  142. else
  143. {
  144. EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,temp1,scriptableRenderer.cameraColorTarget);
  145. }
  146. }
  147. else
  148. {
  149. EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,sourceTemp,temp1);
  150. EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
  151. EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, temp1, scriptableRenderer.cameraColorTarget, renderer, null);
  152. }
  153. context.ExecuteCommandBuffer(cmd);
  154. RenderTexture.ReleaseTemporary(temp1);
  155. }
  156. else if(EnviroManager.instance.VolumetricClouds != null && renderVolumetricClouds && !renderFog)
  157. {
  158. EnviroVolumetricCloudRenderer renderer = GetCloudsRenderer(renderingData.cameraData.camera);
  159. if(EnviroManager.instance.VolumetricClouds.settingsGlobal.cloudShadows && renderingData.cameraData.camera.cameraType != CameraType.Reflection)
  160. {
  161. RenderTexture temp1 = RenderTexture.GetTemporary(renderingData.cameraData.cameraTargetDescriptor);
  162. EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, temp1, renderer, null);
  163. EnviroManager.instance.VolumetricClouds.RenderCloudsShadowsURP(this,renderingData.cameraData.camera,cmd,temp1,scriptableRenderer.cameraColorTarget,renderer);
  164. RenderTexture.ReleaseTemporary(temp1);
  165. }
  166. else
  167. {
  168. EnviroManager.instance.VolumetricClouds.RenderVolumetricCloudsURP(renderingData,this,cmd, sourceTemp, scriptableRenderer.cameraColorTarget, renderer, null);
  169. }
  170. context.ExecuteCommandBuffer(cmd);
  171. }
  172. else if (Enviro.EnviroManager.instance.Fog != null && renderFog)
  173. {
  174. EnviroManager.instance.Fog.RenderHeightFogURP(renderingData.cameraData.camera,this,cmd,sourceTemp,scriptableRenderer.cameraColorTarget);
  175. context.ExecuteCommandBuffer(cmd);
  176. }
  177. else
  178. {
  179. //Render Nothing
  180. }
  181. //Release source temp render texture
  182. CommandBufferPool.Release(cmd);
  183. RenderTexture.ReleaseTemporary(sourceTemp);
  184. }
  185. }
  186. }
  187. #endif