EnviroSkyModule.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5. namespace Enviro
  6. {
  7. [Serializable]
  8. public class EnviroSky
  9. {
  10. public enum MoonMode
  11. {
  12. Realistic,
  13. Simple,
  14. Off
  15. }
  16. public MoonMode moonMode;
  17. //Front Colors
  18. [GradientUsage(true)]
  19. public Gradient frontColorGradient0,frontColorGradient1,frontColorGradient2,frontColorGradient3,frontColorGradient4,frontColorGradient5;
  20. //Back Colors
  21. [GradientUsage(true)]
  22. public Gradient backColorGradient0,backColorGradient1,backColorGradient2,backColorGradient3,backColorGradient4,backColorGradient5;
  23. //Other Colors
  24. [GradientUsage(true)]
  25. public Gradient sunDiscColorGradient, moonColorGradient, moonGlowColorGradient;
  26. //Textures
  27. public Cubemap starsTex;
  28. public Cubemap galaxyTex;
  29. public Texture2D sunTex;
  30. public Texture2D moonTex;
  31. public Texture2D moonGlowTex;
  32. //Distribution
  33. [Range(-0.1f,1f)]
  34. public float distribution0,distribution1,distribution2,distribution3;
  35. public AnimationCurve mieScatteringIntensityCurve ,moonGlowIntensityCurve, starIntensityCurve,galaxyIntensityCurve;
  36. public float intensity, sunScale, moonScale;
  37. [Range(-2f,2f)]
  38. public float moonPhase;
  39. public AnimationCurve skyExposureHDRP;
  40. }
  41. [Serializable]
  42. [ExecuteInEditMode]
  43. public class EnviroSkyModule : EnviroModule
  44. {
  45. public Enviro.EnviroSky Settings;
  46. public EnviroSkyModule preset;
  47. public bool showSkyControls;
  48. public bool showSkySunControls;
  49. public bool showSkyMoonControls;
  50. public bool showSkyStarsControls;
  51. #if ENVIRO_HDRP
  52. UnityEngine.Rendering.HighDefinition.VisualEnvironment visualEnvironment;
  53. UnityEngine.Rendering.HighDefinition.EnviroHDRPSky enviroHDRPSky;
  54. #endif
  55. public Material mySkyboxMat;
  56. public override void Enable()
  57. {
  58. #if !ENVIRO_HDRP
  59. SetupSkybox ();
  60. #endif
  61. }
  62. public override void Disable()
  63. {
  64. #if !ENVIRO_HDRP
  65. DestroyImmediate(mySkyboxMat);
  66. #endif
  67. }
  68. // Update Method
  69. public override void UpdateModule ()
  70. {
  71. #if !ENVIRO_HDRP
  72. if(mySkyboxMat == null)
  73. SetupSkybox ();
  74. UpdateSkybox (mySkyboxMat);
  75. #else
  76. UpdateHDRPSky ();
  77. #endif
  78. if(EnviroManager.instance.Time != null && Settings.moonMode == EnviroSky.MoonMode.Realistic)
  79. UpdateMoonPhase ();
  80. }
  81. public void SetupSkybox ()
  82. {
  83. if(mySkyboxMat == null)
  84. {
  85. mySkyboxMat = new Material (Shader.Find("Enviro/Skybox"));
  86. RenderSettings.skybox = mySkyboxMat;
  87. }
  88. else
  89. {
  90. RenderSettings.skybox = mySkyboxMat;
  91. }
  92. }
  93. public void UpdateSkybox (Material mat)
  94. {
  95. float solarTime = EnviroManager.instance.solarTime;
  96. Shader.SetGlobalColor("_FrontColor0",Settings.frontColorGradient0.Evaluate(solarTime));
  97. Shader.SetGlobalColor("_FrontColor1",Settings.frontColorGradient1.Evaluate(solarTime));
  98. Shader.SetGlobalColor("_FrontColor2",Settings.frontColorGradient2.Evaluate(solarTime));
  99. Shader.SetGlobalColor("_FrontColor3",Settings.frontColorGradient3.Evaluate(solarTime));
  100. Shader.SetGlobalColor("_FrontColor4",Settings.frontColorGradient4.Evaluate(solarTime));
  101. Shader.SetGlobalColor("_FrontColor5",Settings.frontColorGradient5.Evaluate(solarTime));
  102. Shader.SetGlobalColor("_BackColor0",Settings.backColorGradient0.Evaluate(solarTime));
  103. Shader.SetGlobalColor("_BackColor1",Settings.backColorGradient1.Evaluate(solarTime));
  104. Shader.SetGlobalColor("_BackColor2",Settings.backColorGradient2.Evaluate(solarTime));
  105. Shader.SetGlobalColor("_BackColor3",Settings.backColorGradient3.Evaluate(solarTime));
  106. Shader.SetGlobalColor("_BackColor4",Settings.backColorGradient4.Evaluate(solarTime));
  107. Shader.SetGlobalColor("_BackColor5",Settings.backColorGradient5.Evaluate(solarTime));
  108. Shader.SetGlobalColor("_SunColor",Settings.sunDiscColorGradient.Evaluate(solarTime));
  109. mat.SetColor("_MoonColor",Settings.moonColorGradient.Evaluate(solarTime));
  110. mat.SetColor("_MoonGlowColor",Settings.moonGlowColorGradient.Evaluate(solarTime));
  111. Shader.SetGlobalFloat("_Intensity", Settings.intensity);
  112. Shader.SetGlobalFloat("_MieScatteringIntensity", Settings.mieScatteringIntensityCurve.Evaluate(solarTime));
  113. mat.SetFloat("_MoonGlowIntensity", Settings.moonGlowIntensityCurve.Evaluate(solarTime));
  114. mat.SetFloat("_StarIntensity", Settings.starIntensityCurve.Evaluate(solarTime));
  115. mat.SetFloat("_GalaxyIntensity", Settings.galaxyIntensityCurve.Evaluate(solarTime));
  116. Shader.SetGlobalFloat("_frontBackDistribution0",Settings.distribution0);
  117. Shader.SetGlobalFloat("_frontBackDistribution1",Settings.distribution1);
  118. Shader.SetGlobalFloat("_frontBackDistribution2",Settings.distribution2);
  119. Shader.SetGlobalFloat("_frontBackDistribution3",Settings.distribution3);
  120. if(Settings.moonMode == EnviroSky.MoonMode.Off)
  121. mat.SetVector("_SkyMoonParameters", new Vector4(Settings.moonPhase,Settings.moonScale,Settings.moonScale,0f));
  122. else
  123. mat.SetVector("_SkyMoonParameters", new Vector4(Settings.moonPhase,Settings.moonScale,Settings.moonScale,1f));
  124. mat.SetVector("_SkySunParameters", new Vector4(Settings.sunScale,Settings.sunScale,Settings.sunScale,Settings.sunScale));
  125. if(Settings.starsTex != null)
  126. mat.SetTexture("_StarsTex",Settings.starsTex);
  127. if(Settings.galaxyTex != null)
  128. mat.SetTexture("_GalaxyTex",Settings.galaxyTex);
  129. if(Settings.sunTex != null)
  130. mat.SetTexture("_SunTex",Settings.sunTex);
  131. if(Settings.moonTex != null)
  132. mat.SetTexture("_MoonTex",Settings.moonTex);
  133. if(Settings.moonGlowTex != null)
  134. mat.SetTexture("_MoonGlowTex",Settings.moonGlowTex);
  135. Shader.SetGlobalVector("_SunDir",-EnviroManager.instance.Objects.sun.transform.forward);
  136. Shader.SetGlobalVector("_MoonDir",EnviroManager.instance.Objects.moon.transform.forward);
  137. //Deactivate flat and cirrus clouds when no flat clouds module found.
  138. if(EnviroManager.instance.FlatClouds == null)
  139. {
  140. Shader.SetGlobalFloat("_CirrusClouds",0f);
  141. Shader.SetGlobalFloat("_FlatClouds",0f);
  142. }
  143. //Deactivate auroira when no flat clouds module found.
  144. if(EnviroManager.instance.Aurora == null)
  145. {
  146. Shader.SetGlobalFloat("_Aurora",0f);
  147. }
  148. }
  149. private void UpdateMoonPhase ()
  150. {
  151. float angle = Vector3.SignedAngle(EnviroManager.instance.Objects.moon.transform.forward, EnviroManager.instance.Objects.sun.transform.forward, -EnviroManager.instance.transform.forward);
  152. if (EnviroManager.instance.Time.Settings.latitude >= 0)
  153. {
  154. if (angle < 0)
  155. {
  156. Settings.moonPhase = EnviroHelper.Remap(angle, 0f, -180f, -2f, 0f);
  157. }
  158. else
  159. {
  160. Settings.moonPhase = EnviroHelper.Remap(angle, 0f, 180f, 2f, 0f);
  161. }
  162. }
  163. else
  164. {
  165. if (angle < 0)
  166. {
  167. Settings.moonPhase = EnviroHelper.Remap(angle, 0f, -180f, 2f, 0f);
  168. }
  169. else
  170. {
  171. Settings.moonPhase = EnviroHelper.Remap(angle, 0f, 180f, -2f, 0f);
  172. }
  173. }
  174. }
  175. #if ENVIRO_HDRP
  176. public void UpdateHDRPSky ()
  177. {
  178. if(EnviroManager.instance.volumeHDRP != null)
  179. {
  180. if(visualEnvironment == null)
  181. {
  182. UnityEngine.Rendering.HighDefinition.VisualEnvironment TempEnv;
  183. if (EnviroManager.instance.volumeHDRP.sharedProfile != null && EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.VisualEnvironment>(out TempEnv))
  184. {
  185. visualEnvironment = TempEnv;
  186. }
  187. else
  188. {
  189. EnviroManager.instance.volumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.VisualEnvironment>();
  190. if (EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.VisualEnvironment>(out TempEnv))
  191. {
  192. visualEnvironment = TempEnv;
  193. }
  194. }
  195. }
  196. else
  197. {
  198. visualEnvironment.skyType.value = 990;
  199. visualEnvironment.skyType.overrideState = true;
  200. visualEnvironment.skyAmbientMode.value = UnityEngine.Rendering.HighDefinition.SkyAmbientMode.Dynamic;
  201. visualEnvironment.skyAmbientMode.overrideState = true;
  202. }
  203. if(enviroHDRPSky == null)
  204. {
  205. UnityEngine.Rendering.HighDefinition.EnviroHDRPSky TempSky;
  206. if (EnviroManager.instance.volumeHDRP.sharedProfile != null && EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.EnviroHDRPSky>(out TempSky))
  207. {
  208. enviroHDRPSky = TempSky;
  209. }
  210. else
  211. {
  212. EnviroManager.instance.volumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.EnviroHDRPSky>();
  213. if (EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.EnviroHDRPSky>(out TempSky))
  214. {
  215. enviroHDRPSky = TempSky;
  216. }
  217. }
  218. }
  219. else
  220. {
  221. enviroHDRPSky.skyIntensityMode.overrideState = true;
  222. enviroHDRPSky.skyIntensityMode.value = UnityEngine.Rendering.HighDefinition.SkyIntensityMode.Exposure;
  223. enviroHDRPSky.exposure.overrideState = true;
  224. enviroHDRPSky.exposure.value = Settings.skyExposureHDRP.Evaluate(EnviroManager.instance.solarTime);
  225. }
  226. }
  227. }
  228. #endif
  229. //Save and Load
  230. public void LoadModuleValues ()
  231. {
  232. if(preset != null)
  233. {
  234. Settings = JsonUtility.FromJson<Enviro.EnviroSky>(JsonUtility.ToJson(preset.Settings));
  235. }
  236. else
  237. {
  238. Debug.Log("Please assign a saved module to load from!");
  239. }
  240. }
  241. public void SaveModuleValues ()
  242. {
  243. #if UNITY_EDITOR
  244. EnviroSkyModule t = ScriptableObject.CreateInstance<EnviroSkyModule>();
  245. t.name = "Sky Module";
  246. t.Settings = JsonUtility.FromJson<Enviro.EnviroSky>(JsonUtility.ToJson(Settings));
  247. string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");
  248. UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);
  249. UnityEditor.AssetDatabase.SaveAssets();
  250. UnityEditor.AssetDatabase.Refresh();
  251. #endif
  252. }
  253. public void SaveModuleValues (EnviroSkyModule module)
  254. {
  255. module.Settings = JsonUtility.FromJson<Enviro.EnviroSky>(JsonUtility.ToJson(Settings));
  256. #if UNITY_EDITOR
  257. UnityEditor.EditorUtility.SetDirty(module);
  258. UnityEditor.AssetDatabase.SaveAssets();
  259. #endif
  260. }
  261. }
  262. }