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- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace MPUIKIT.Editor {
- [InitializeOnLoad]
- internal static class MPEditorContents {
- private static string _mpuiKitImagesDirectory = string.Empty;
- private static GUIContent _flipHorizontalNormal, _flipHorizontalActive;
- private static GUIContent _flipVerticalNormal, _flipVerticalActive;
- private static GUIContent _rotateLeftNormal, _rotateLeftActive;
- private static GUIContent _rotateRightNormal, _rotateRightActive;
- private static Texture2D _logo, _background, _title;
- public static GUIContent FlipHorizontalNormal {
- get {
- if (_flipHorizontalNormal != null) return _flipHorizontalNormal;
- _flipHorizontalNormal = new GUIContent(LoadImage("flip_h", false));
- return _flipHorizontalNormal;
- }
- }
- public static GUIContent FlipHorizontalActive {
- get {
- if (_flipHorizontalActive != null) return _flipHorizontalActive;
- _flipHorizontalActive = new GUIContent(LoadImage("flip_h", true));
- return _flipHorizontalActive;
- }
- }
- public static GUIContent FlipVerticalNormal {
- get {
- if (_flipVerticalNormal != null) return _flipVerticalNormal;
- _flipVerticalNormal = new GUIContent(LoadImage("flip_v", false));
- return _flipVerticalNormal;
- }
- }
- public static GUIContent FlipVerticalActive {
- get {
- if (_flipVerticalActive != null) return _flipVerticalActive;
- _flipVerticalActive = new GUIContent(LoadImage("flip_v", true));
- return _flipVerticalActive;
- }
- }
- public static GUIContent RotateLeftNormal {
- get {
- if (_rotateLeftNormal != null) return _rotateLeftNormal;
- _rotateLeftNormal = new GUIContent(LoadImage("rotate_left", false));
- return _rotateLeftNormal;
- }
- }
- public static GUIContent RotateLeftActive {
- get {
- if (_rotateLeftActive != null) return _rotateLeftActive;
- _rotateLeftActive = new GUIContent(LoadImage("rotate_left", true));
- return _rotateLeftActive;
- }
- }
- public static GUIContent RotateRightNormal {
- get {
- if (_rotateRightNormal != null) return _rotateRightNormal;
- _rotateRightNormal = new GUIContent(LoadImage("rotate_right", false));
- return _rotateRightNormal;
- }
- }
- public static GUIContent RotateRightActive {
- get {
- if (_rotateRightActive != null) return _rotateRightActive;
- _rotateRightActive = new GUIContent(LoadImage("rotate_right", true));
- return _rotateRightActive;
- }
- }
- public static Texture Logo {
- get {
- if (_logo != null) return _logo;
- _logo = LoadImage("logo", false, true);
- return _logo;
- }
- }
-
- public static Texture Background {
- get {
- if (_background != null) return _background;
- _background = LoadImage("background", false, true);
- return _background;
- }
- }
-
- public static Texture Title {
- get {
- if (_title != null) return _title;
- _title = LoadImage("title", false, true);
- return _title;
- }
- }
- static MPEditorContents() {
- FindMpuiKitIconsDirectory();
- }
- private static void FindMpuiKitIconsDirectory()
- {
- string rootDir = MPEditorUtility.FindMPUIKitRootDirectory();
- _mpuiKitImagesDirectory = string.IsNullOrEmpty(rootDir) ? string.Empty : Path.Combine(rootDir, "Editor", "Images");
- }
- private static Texture2D LoadImage(string name, bool activeState, bool ignoreState = false) {
- int colorLevel = 0;
- if (!ignoreState) {
- if (activeState) colorLevel = 3;
- else colorLevel = EditorGUIUtility.isProSkin ? 2 : 1;
- }
-
- if (_mpuiKitImagesDirectory == string.Empty) FindMpuiKitIconsDirectory();
- string assetPath = $"{_mpuiKitImagesDirectory}{Path.DirectorySeparatorChar}{name}{(ignoreState ? string.Empty : $"_{colorLevel}")}.png";
- return AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D;
- }
- }
- }
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