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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace MPUIKIT {
- /// <summary>
- /// Gradient overlay of the image.
- /// </summary>
- [Serializable]
- public struct GradientEffect : IMPUIComponent {
- [SerializeField] private bool m_Enabled;
- [SerializeField] private GradientType m_GradientType;
- [SerializeField] private Gradient m_Gradient;
- [SerializeField] private Color[] m_CornerGradientColors;
- [SerializeField] private float m_Rotation;
- /// <summary>
- /// Enable/Disable Gradient overlay
- /// </summary>
- public bool Enabled {
- get => m_Enabled;
- set {
- m_Enabled = value;
- if (ShouldModifySharedMat) {
- SharedMat.SetInt(SpEnableGradient, m_Enabled?1:0);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
- /// <summary>
- /// Type of the Gradient. There are three types: Linear, Radial, Corner
- /// </summary>
- public GradientType GradientType {
- get => m_GradientType;
- set {
- m_GradientType = value;
- if (ShouldModifySharedMat) {
- SharedMat.SetInt(SpGradientType, (int)m_GradientType);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
- /// <summary>
- /// Rotation of the gradient. Only applies for Linear Gradient.
- /// </summary>
- public float Rotation {
- get => m_Rotation;
- set {
- m_Rotation = value;
- if (ShouldModifySharedMat) {
- SharedMat.SetFloat(SpGradientRotation, m_Rotation);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
- /// <summary>
- /// Gradient that will be overlaid onto the image.
- /// </summary>
- public Gradient Gradient {
- get => m_Gradient;
- set {
- m_Gradient = value;
- if (ShouldModifySharedMat) {
- List<Color> Colors = new List<Color>(8);
- List<Color> Alphas = new List<Color>(8);
- for (int i = 0; i < 8; i++) {
- if (i < m_Gradient.colorKeys.Length) {
- Color col = m_Gradient.colorKeys[i].color;
- Vector4 data = new Vector4(col.r, col.g, col.b,
- m_Gradient.colorKeys[i].time);
- Colors.Add(data);
- SharedMat.SetColor("_GradientColor"+i, data);
- }
- else {
- SharedMat.SetColor("_GradientColor"+i, Vector4.zero);
- }
- if (i < m_Gradient.alphaKeys.Length) {
- Vector4 data = new Vector4(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time);
- Alphas.Add(data);
- SharedMat.SetColor("_GradientAlpha"+i, data);
- }
- else {
- SharedMat.SetColor("_GradientAlpha"+i, Vector4.zero);
- }
- }
-
- SharedMat.SetInt(SpGradientColorsLength, m_Gradient.colorKeys.Length);
- SharedMat.SetInt(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
-
- for (int i = Colors.Count; i < 8; i++)
- {
- Colors.Add(Vector4.zero);
- }
- for (int i = Alphas.Count; i < 8; i++)
- {
- Alphas.Add(Vector4.zero);
- }
-
- SharedMat.SetColorArray(SpGradientColors, Colors);
- SharedMat.GetColorArray(SpGradientAlphas, Alphas);
- SharedMat.SetInt(SpGradientInterpolationType, (int) m_Gradient.mode);
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
- /// <summary>
- /// 4 Colors for Corner Gradient overlay.
- /// <para>[0] => top-left, [1] => top-right</para>
- /// <para>[2] => bottom-left, [3] => bottom-right</para>
- /// </summary>
- public Color[] CornerGradientColors {
- get => m_CornerGradientColors;
- set {
-
- if (m_CornerGradientColors.Length != 4) {
- m_CornerGradientColors = new Color[4];
- }
- for (int i = 0; i < value.Length && i < 4; i++) {
- m_CornerGradientColors[i] = value[i];
- }
- if (ShouldModifySharedMat) {
- for (int i = 0; i < m_CornerGradientColors.Length; i++) {
- SharedMat.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
- }
- }
- OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
- }
- }
-
-
- private static readonly int SpGradientType = Shader.PropertyToID("_GradientType");
- private static readonly int SpGradientColors = Shader.PropertyToID("colors");
- private static readonly int SpGradientAlphas = Shader.PropertyToID("alphas");
- private static readonly int SpGradientColorsLength = Shader.PropertyToID("_GradientColorLength");
- private static readonly int SpGradientAlphasLength = Shader.PropertyToID("_GradientAlphaLength");
- private static readonly int SpGradientInterpolationType = Shader.PropertyToID("_GradientInterpolationType");
- private static readonly int SpEnableGradient = Shader.PropertyToID("_EnableGradient");
- private static readonly int SpGradientRotation = Shader.PropertyToID("_GradientRotation");
- public Material SharedMat { get; set; }
- public bool ShouldModifySharedMat { get; set; }
- public RectTransform RectTransform { get; set; }
-
- public void Init(Material SharedMat, Material renderMat, RectTransform rectTransform) {
- this.SharedMat = SharedMat;
- this.ShouldModifySharedMat = SharedMat == renderMat;
- this.RectTransform = rectTransform;
-
- if (m_CornerGradientColors == null || m_CornerGradientColors.Length != 4) {
- m_CornerGradientColors = new Color[4];
- }
- }
- public event EventHandler OnComponentSettingsChanged;
- public void OnValidate() {
- Enabled = m_Enabled;
- GradientType = m_GradientType;
- Gradient = m_Gradient;
- CornerGradientColors = m_CornerGradientColors;
- Rotation = m_Rotation;
- }
- public void InitValuesFromMaterial(ref Material material) {
- m_Enabled = material.GetInt(SpEnableGradient) == 1;
- m_GradientType = (GradientType) material.GetInt(SpGradientType);
- m_Rotation = material.GetFloat(SpGradientRotation);
- int colorLength = material.GetInt(SpGradientColorsLength);
- int alphaLength = material.GetInt(SpGradientAlphasLength);
- Gradient gradient = new Gradient();
- GradientColorKey[] colorKeys = new GradientColorKey[colorLength];
- GradientAlphaKey[] alphaKeys = new GradientAlphaKey[alphaLength];
- for (int i = 0; i < colorLength; i++) {
- Color colorValue = material.GetColor("_GradientColor" + i);
- colorKeys[i].color = new Color(colorValue.r, colorValue.g, colorValue.b);
- colorKeys[i].time = colorValue.a;
- }
- gradient.colorKeys = colorKeys;
- for (int i = 0; i < alphaLength; i++) {
- Color alphaValue = material.GetColor("_GradientAlpha" + i);
- alphaKeys[i].alpha = alphaValue.r;
- alphaKeys[i].time = alphaValue.g;
- }
- gradient.alphaKeys = alphaKeys;
- gradient.mode = (GradientMode) material.GetInt(SpGradientInterpolationType);
- m_Gradient = gradient;
- m_CornerGradientColors = new Color[4];
- for (int i = 0; i < CornerGradientColors.Length; i++) {
- CornerGradientColors[i] = material.GetColor("_CornerGradientColor" + i);
- }
- }
- public void ModifyMaterial(ref Material material, params object[] otherProperties) {
- material.DisableKeyword("GRADIENT_LINEAR");
- material.DisableKeyword("GRADIENT_RADIAL");
- material.DisableKeyword("GRADIENT_CORNER");
-
-
- if (!m_Enabled) return;
- material.SetInt(SpEnableGradient, m_Enabled?1:0);
- material.SetInt(SpGradientType, (int)m_GradientType);
- switch (m_GradientType) {
- case GradientType.Linear:
- material.EnableKeyword("GRADIENT_LINEAR");
- break;
- case GradientType.Radial:
- material.EnableKeyword("GRADIENT_RADIAL");
- break;
- case GradientType.Corner:
- material.EnableKeyword("GRADIENT_CORNER");
- break;
- default:
- throw new ArgumentOutOfRangeException();
- }
-
- if (m_GradientType == GradientType.Corner) {
- for (int i = 0; i < m_CornerGradientColors.Length; i++) {
- material.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
- }
- }
- else {
- Color[] colors = new Color[8];
- Color[] alphas = new Color[8];
- for (int i = 0; i < m_Gradient.colorKeys.Length; i++) {
- Color col = m_Gradient.colorKeys[i].color;
- colors[i] = new Color(col.r, col.g, col.b, m_Gradient.colorKeys[i].time);
- }
- for (int i = 0; i < m_Gradient.alphaKeys.Length; i++) {
- alphas[i] = new Color(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time, 0, 0);
- }
-
- material.SetFloat(SpGradientColorsLength, m_Gradient.colorKeys.Length);
- material.SetFloat(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
- material.SetFloat(SpGradientInterpolationType, (int)m_Gradient.mode);
- material.SetFloat(SpGradientRotation, m_Rotation);
-
- for (int i = 0; i < colors.Length; i++) {
- material.SetColor("_GradientColor"+i, colors[i]);
- }
-
- for (int i = 0; i < alphas.Length; i++) {
- material.SetColor("_GradientAlpha"+i, alphas[i]);
- }
- }
- }
- }
- }
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