GradientEffect.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace MPUIKIT {
  5. /// <summary>
  6. /// Gradient overlay of the image.
  7. /// </summary>
  8. [Serializable]
  9. public struct GradientEffect : IMPUIComponent {
  10. [SerializeField] private bool m_Enabled;
  11. [SerializeField] private GradientType m_GradientType;
  12. [SerializeField] private Gradient m_Gradient;
  13. [SerializeField] private Color[] m_CornerGradientColors;
  14. [SerializeField] private float m_Rotation;
  15. /// <summary>
  16. /// Enable/Disable Gradient overlay
  17. /// </summary>
  18. public bool Enabled {
  19. get => m_Enabled;
  20. set {
  21. m_Enabled = value;
  22. if (ShouldModifySharedMat) {
  23. SharedMat.SetInt(SpEnableGradient, m_Enabled?1:0);
  24. }
  25. OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
  26. }
  27. }
  28. /// <summary>
  29. /// Type of the Gradient. There are three types: Linear, Radial, Corner
  30. /// </summary>
  31. public GradientType GradientType {
  32. get => m_GradientType;
  33. set {
  34. m_GradientType = value;
  35. if (ShouldModifySharedMat) {
  36. SharedMat.SetInt(SpGradientType, (int)m_GradientType);
  37. }
  38. OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
  39. }
  40. }
  41. /// <summary>
  42. /// Rotation of the gradient. Only applies for Linear Gradient.
  43. /// </summary>
  44. public float Rotation {
  45. get => m_Rotation;
  46. set {
  47. m_Rotation = value;
  48. if (ShouldModifySharedMat) {
  49. SharedMat.SetFloat(SpGradientRotation, m_Rotation);
  50. }
  51. OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
  52. }
  53. }
  54. /// <summary>
  55. /// Gradient that will be overlaid onto the image.
  56. /// </summary>
  57. public Gradient Gradient {
  58. get => m_Gradient;
  59. set {
  60. m_Gradient = value;
  61. if (ShouldModifySharedMat) {
  62. List<Color> Colors = new List<Color>(8);
  63. List<Color> Alphas = new List<Color>(8);
  64. for (int i = 0; i < 8; i++) {
  65. if (i < m_Gradient.colorKeys.Length) {
  66. Color col = m_Gradient.colorKeys[i].color;
  67. Vector4 data = new Vector4(col.r, col.g, col.b,
  68. m_Gradient.colorKeys[i].time);
  69. Colors.Add(data);
  70. SharedMat.SetColor("_GradientColor"+i, data);
  71. }
  72. else {
  73. SharedMat.SetColor("_GradientColor"+i, Vector4.zero);
  74. }
  75. if (i < m_Gradient.alphaKeys.Length) {
  76. Vector4 data = new Vector4(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time);
  77. Alphas.Add(data);
  78. SharedMat.SetColor("_GradientAlpha"+i, data);
  79. }
  80. else {
  81. SharedMat.SetColor("_GradientAlpha"+i, Vector4.zero);
  82. }
  83. }
  84. SharedMat.SetInt(SpGradientColorsLength, m_Gradient.colorKeys.Length);
  85. SharedMat.SetInt(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
  86. for (int i = Colors.Count; i < 8; i++)
  87. {
  88. Colors.Add(Vector4.zero);
  89. }
  90. for (int i = Alphas.Count; i < 8; i++)
  91. {
  92. Alphas.Add(Vector4.zero);
  93. }
  94. SharedMat.SetColorArray(SpGradientColors, Colors);
  95. SharedMat.GetColorArray(SpGradientAlphas, Alphas);
  96. SharedMat.SetInt(SpGradientInterpolationType, (int) m_Gradient.mode);
  97. }
  98. OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
  99. }
  100. }
  101. /// <summary>
  102. /// 4 Colors for Corner Gradient overlay.
  103. /// <para>[0] => top-left, [1] => top-right</para>
  104. /// <para>[2] => bottom-left, [3] => bottom-right</para>
  105. /// </summary>
  106. public Color[] CornerGradientColors {
  107. get => m_CornerGradientColors;
  108. set {
  109. if (m_CornerGradientColors.Length != 4) {
  110. m_CornerGradientColors = new Color[4];
  111. }
  112. for (int i = 0; i < value.Length && i < 4; i++) {
  113. m_CornerGradientColors[i] = value[i];
  114. }
  115. if (ShouldModifySharedMat) {
  116. for (int i = 0; i < m_CornerGradientColors.Length; i++) {
  117. SharedMat.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
  118. }
  119. }
  120. OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
  121. }
  122. }
  123. private static readonly int SpGradientType = Shader.PropertyToID("_GradientType");
  124. private static readonly int SpGradientColors = Shader.PropertyToID("colors");
  125. private static readonly int SpGradientAlphas = Shader.PropertyToID("alphas");
  126. private static readonly int SpGradientColorsLength = Shader.PropertyToID("_GradientColorLength");
  127. private static readonly int SpGradientAlphasLength = Shader.PropertyToID("_GradientAlphaLength");
  128. private static readonly int SpGradientInterpolationType = Shader.PropertyToID("_GradientInterpolationType");
  129. private static readonly int SpEnableGradient = Shader.PropertyToID("_EnableGradient");
  130. private static readonly int SpGradientRotation = Shader.PropertyToID("_GradientRotation");
  131. public Material SharedMat { get; set; }
  132. public bool ShouldModifySharedMat { get; set; }
  133. public RectTransform RectTransform { get; set; }
  134. public void Init(Material SharedMat, Material renderMat, RectTransform rectTransform) {
  135. this.SharedMat = SharedMat;
  136. this.ShouldModifySharedMat = SharedMat == renderMat;
  137. this.RectTransform = rectTransform;
  138. if (m_CornerGradientColors == null || m_CornerGradientColors.Length != 4) {
  139. m_CornerGradientColors = new Color[4];
  140. }
  141. }
  142. public event EventHandler OnComponentSettingsChanged;
  143. public void OnValidate() {
  144. Enabled = m_Enabled;
  145. GradientType = m_GradientType;
  146. Gradient = m_Gradient;
  147. CornerGradientColors = m_CornerGradientColors;
  148. Rotation = m_Rotation;
  149. }
  150. public void InitValuesFromMaterial(ref Material material) {
  151. m_Enabled = material.GetInt(SpEnableGradient) == 1;
  152. m_GradientType = (GradientType) material.GetInt(SpGradientType);
  153. m_Rotation = material.GetFloat(SpGradientRotation);
  154. int colorLength = material.GetInt(SpGradientColorsLength);
  155. int alphaLength = material.GetInt(SpGradientAlphasLength);
  156. Gradient gradient = new Gradient();
  157. GradientColorKey[] colorKeys = new GradientColorKey[colorLength];
  158. GradientAlphaKey[] alphaKeys = new GradientAlphaKey[alphaLength];
  159. for (int i = 0; i < colorLength; i++) {
  160. Color colorValue = material.GetColor("_GradientColor" + i);
  161. colorKeys[i].color = new Color(colorValue.r, colorValue.g, colorValue.b);
  162. colorKeys[i].time = colorValue.a;
  163. }
  164. gradient.colorKeys = colorKeys;
  165. for (int i = 0; i < alphaLength; i++) {
  166. Color alphaValue = material.GetColor("_GradientAlpha" + i);
  167. alphaKeys[i].alpha = alphaValue.r;
  168. alphaKeys[i].time = alphaValue.g;
  169. }
  170. gradient.alphaKeys = alphaKeys;
  171. gradient.mode = (GradientMode) material.GetInt(SpGradientInterpolationType);
  172. m_Gradient = gradient;
  173. m_CornerGradientColors = new Color[4];
  174. for (int i = 0; i < CornerGradientColors.Length; i++) {
  175. CornerGradientColors[i] = material.GetColor("_CornerGradientColor" + i);
  176. }
  177. }
  178. public void ModifyMaterial(ref Material material, params object[] otherProperties) {
  179. material.DisableKeyword("GRADIENT_LINEAR");
  180. material.DisableKeyword("GRADIENT_RADIAL");
  181. material.DisableKeyword("GRADIENT_CORNER");
  182. if (!m_Enabled) return;
  183. material.SetInt(SpEnableGradient, m_Enabled?1:0);
  184. material.SetInt(SpGradientType, (int)m_GradientType);
  185. switch (m_GradientType) {
  186. case GradientType.Linear:
  187. material.EnableKeyword("GRADIENT_LINEAR");
  188. break;
  189. case GradientType.Radial:
  190. material.EnableKeyword("GRADIENT_RADIAL");
  191. break;
  192. case GradientType.Corner:
  193. material.EnableKeyword("GRADIENT_CORNER");
  194. break;
  195. default:
  196. throw new ArgumentOutOfRangeException();
  197. }
  198. if (m_GradientType == GradientType.Corner) {
  199. for (int i = 0; i < m_CornerGradientColors.Length; i++) {
  200. material.SetColor("_CornerGradientColor"+i, m_CornerGradientColors[i]);
  201. }
  202. }
  203. else {
  204. Color[] colors = new Color[8];
  205. Color[] alphas = new Color[8];
  206. for (int i = 0; i < m_Gradient.colorKeys.Length; i++) {
  207. Color col = m_Gradient.colorKeys[i].color;
  208. colors[i] = new Color(col.r, col.g, col.b, m_Gradient.colorKeys[i].time);
  209. }
  210. for (int i = 0; i < m_Gradient.alphaKeys.Length; i++) {
  211. alphas[i] = new Color(m_Gradient.alphaKeys[i].alpha, m_Gradient.alphaKeys[i].time, 0, 0);
  212. }
  213. material.SetFloat(SpGradientColorsLength, m_Gradient.colorKeys.Length);
  214. material.SetFloat(SpGradientAlphasLength, m_Gradient.alphaKeys.Length);
  215. material.SetFloat(SpGradientInterpolationType, (int)m_Gradient.mode);
  216. material.SetFloat(SpGradientRotation, m_Rotation);
  217. for (int i = 0; i < colors.Length; i++) {
  218. material.SetColor("_GradientColor"+i, colors[i]);
  219. }
  220. for (int i = 0; i < alphas.Length; i++) {
  221. material.SetColor("_GradientAlpha"+i, alphas[i]);
  222. }
  223. }
  224. }
  225. }
  226. }