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- using System;
- using System.Runtime.InteropServices;
- using UnityEngine;
- public class OpenByUrl : MonoBehaviour
- {
-
- [DllImport("__Internal")]
- private static extern string StringReturnValueFunction();
- public static string UrlMsg = string.Empty;
- public GameObject panel_1;
- public GameObject panel_2;
- public GameObject panel_3;
- public PageIndex defaultPage;
- private void Awake()
- {
- panel_1 = this.transform.GetChild(0).gameObject;
- panel_2 = this.transform.GetChild(1).gameObject;
- panel_3 = this.transform.GetChild(2).gameObject;
- panel_1.SetActive(false);
- panel_2.SetActive(false);
- panel_3.SetActive(false);
- SelectPage();
- }
-
- void SelectPage()
- {
- UrlMsg = "null";
- try
- {
- UrlMsg = StringReturnValueFunction();
- }
- catch (System.Exception e)
- {
- UrlMsg = "[catch]"+e.Message;
- Debug.Log("获取URL参数错误!!!");
- }
- switch (UrlMsg)
- {
- case "?panel=1":
- GlobalData.pageIndex = PageIndex.Page1;
- panel_1.SetActive(true);
- break;
- case "?panel=2":
- GlobalData.pageIndex = PageIndex.Page2;
- panel_2.SetActive(true);
- break;
- case "?panel=3":
- GlobalData.pageIndex = PageIndex.Page3;
- panel_3.SetActive(true);
- break;
- default:
- switch (defaultPage) {
- case PageIndex.Page1:
- GlobalData.pageIndex = PageIndex.Page1;
- panel_1.SetActive(true);
- break;
- case PageIndex.Page2:
- GlobalData.pageIndex = PageIndex.Page2;
- panel_2.SetActive(true);
- break;
- case PageIndex.Page3:
- GlobalData.pageIndex = PageIndex.Page3;
- panel_3.SetActive(true);
- break;
- }
- break;
- }
- }
- }
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