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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [Serializable]
- public class BengZhanJianKongData
- {
- public string name;
- public float flowValue;
- public BengZhanState state;
- public string GetStateStr()
- {
- string result = "未知";
- switch (state)
- {
- case BengZhanState.close:
- result = "关闭";
- break;
- case BengZhanState.open:
- result = "开启";
- break;
- case BengZhanState.fix:
- result = "养护";
- break;
- case BengZhanState.warning:
- result = "告警";
- break;
- }
- return result;
- }
- }
- /// <summary>
- /// 0:关闭 1:开启 :2养护 3:告警
- /// </summary>
- public enum BengZhanState
- {
- close,
- open,
- fix,
- warning
- }
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