SPJKLayer.cs 6.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Threading.Tasks;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityAsync;
  8. using WaitUntil = UnityAsync.WaitUntil;
  9. public class SPJKLayer : MonoBehaviour
  10. {
  11. public GameObject spjkItemOri;
  12. public Transform spjkItemContent;
  13. public List<SPJK_ObsItem> currentObsDataList = new List<SPJK_ObsItem>();
  14. public Text countText;
  15. public InputField _obsSearchInputField;
  16. public ObsPlayerPanel obsPlayerPanel;
  17. public Button byBtn;
  18. public Button tkBtn;
  19. public Transform _obsIconContent;
  20. private List<ObsIconCtrl> _obsIconCtrls=new List<ObsIconCtrl>();
  21. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  22. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  23. public GameObject obsIconPrefab;
  24. private void Awake()
  25. {
  26. _obsIconContent = this.transform.Find("ObsIconContent").transform;
  27. }
  28. async void Start()
  29. {
  30. InitObsData();
  31. obsPlayerPanel = this.transform.Find("ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  32. obsPlayerPanel.gameObject.SetActive(false);
  33. byBtn.onClick.AddListener(() =>
  34. {
  35. byBtn.GetComponent<CanvasGroup>().alpha = 1;
  36. tkBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  37. StaticLod.instance.OnFoucusStatic("BuYuan");
  38. });
  39. tkBtn.onClick.AddListener(() =>
  40. {
  41. byBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  42. tkBtn.GetComponent<CanvasGroup>().alpha = 1f;
  43. StaticLod.instance.OnFoucusStatic("TaoKou");
  44. });
  45. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  46. }
  47. private void OnDisable()
  48. {
  49. obsPlayerPanel.gameObject.SetActive(false);
  50. }
  51. private async Task InitObsData() {
  52. await new WaitUntil(() =>
  53. {
  54. return GlobalData.obsDatas_by.Count > 0&&GlobalData.obsDatas_tk.Count>0;
  55. });
  56. ObsData[] obs_by = GlobalData.obsDatas_by.ToArray();
  57. for (int i = 0; i < obs_by.Length; i++)
  58. {
  59. int tempIndex = i;
  60. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  61. tempItem.SetData(obs_by[tempIndex]);
  62. currentObsDataList.Add(tempItem);
  63. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  64. {
  65. ShowObsPanel(obs_by[tempIndex]);
  66. });
  67. }
  68. ObsData[] obs_tk = GlobalData.obsDatas_tk.ToArray();
  69. for (int i = 0; i < obs_tk.Length; i++)
  70. {
  71. int tempIndex = i;
  72. SPJK_ObsItem tempItem = Instantiate(spjkItemOri, spjkItemContent).GetComponent<SPJK_ObsItem>();
  73. tempItem.SetData(obs_tk[tempIndex]);
  74. currentObsDataList.Add(tempItem);
  75. tempItem.gameObject.GetComponent<Button>().onClick.AddListener(() =>
  76. {
  77. ShowObsPanel(obs_tk[tempIndex]);
  78. });
  79. }
  80. countText.text = $"监控列表 (<color=#FFFFFF>{obs_by.Length+obs_tk.Length}</color>)";
  81. for (int i = 0; i < _obsIconCtrls.Count; i++)
  82. {
  83. Destroy(_obsIconCtrls[i].gameObject);
  84. }
  85. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  86. {
  87. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  88. {
  89. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  90. {
  91. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  92. }
  93. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  94. {
  95. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  96. }
  97. }
  98. }
  99. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  100. {
  101. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  102. {
  103. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  104. }
  105. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  106. tempIcon.Init(GlobalData.obsDatas_by[i]);
  107. _obsIconCtrls.Add(tempIcon);
  108. }
  109. foreach (string keyName in BYObsUseLib.Keys)
  110. {
  111. if (!BYObsUseLib[keyName])
  112. {
  113. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  114. ObsData errorObs = new ObsData();
  115. errorObs.name = keyName + "(丢失)";
  116. errorObs.targetName = keyName;
  117. errorObs.type = obsType.BuYuanObs;
  118. errorObs.status = false;
  119. tempIcon.Init(errorObs);
  120. _obsIconCtrls.Add(tempIcon);
  121. }
  122. }
  123. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  124. {
  125. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  126. {
  127. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  128. }
  129. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  130. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  131. _obsIconCtrls.Add(tempIcon);
  132. }
  133. foreach (string keyName in TKObsUseLib.Keys)
  134. {
  135. if (!TKObsUseLib[keyName])
  136. {
  137. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  138. ObsData errorObs = new ObsData();
  139. errorObs.name = keyName + "(丢失)";
  140. errorObs.targetName = keyName;
  141. errorObs.type = obsType.TaoKouObs;
  142. errorObs.status = false;
  143. tempIcon.Init(errorObs);
  144. _obsIconCtrls.Add(tempIcon);
  145. }
  146. }
  147. }
  148. public void SearchObsItem(string s_name)
  149. {
  150. if (s_name.Equals(""))
  151. {
  152. for (int i = 0; i < currentObsDataList.Count; i++)
  153. {
  154. currentObsDataList[i].gameObject.SetActive(true);
  155. }
  156. }
  157. else
  158. {
  159. for (int i = 0; i < currentObsDataList.Count; i++)
  160. {
  161. currentObsDataList[i].gameObject.SetActive(currentObsDataList[i]._data.name.Contains(s_name));
  162. }
  163. }
  164. }
  165. public void ShowObsPanel(ObsData _data)
  166. {
  167. obsPlayerPanel.gameObject.SetActive(true);
  168. obsPlayerPanel.SetObsData(_data);
  169. obsPlayerPanel.SetTitle(_data.name);
  170. }
  171. }