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- using System.Collections.Generic;
- using UnityEngine;
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Heat map mainly use colors to represent values, which must be used along with visualMap component.
- /// It can be used in either rectangular coordinate or geographic coordinate. But the behaviour on them are quite different. Rectangular coordinate must have two categories to use it.
- /// ||热力图主要通过颜色去表现数值的大小,必须要配合 visualMap 组件使用。
- /// 可以应用在直角坐标系以及地理坐标系上,这两个坐标系上的表现形式相差很大,直角坐标系上必须要使用两个类目轴。
- /// </summary>
- [AddComponentMenu("XCharts/HeatmapChart", 18)]
- [ExecuteInEditMode]
- [RequireComponent(typeof(RectTransform))]
- [DisallowMultipleComponent]
- [HelpURL("https://xcharts-team.github.io/docs/configuration")]
- public class HeatmapChart : BaseChart
- {
- protected override void DefaultChart()
- {
- var grid = EnsureChartComponent<GridCoord>();
- grid.UpdateRuntimeData(this);
- grid.left = 0.12f;
- var heatmapGridWid = 18f;
- int xSplitNumber = (int)(grid.context.width / heatmapGridWid);
- int ySplitNumber = (int)(grid.context.height / heatmapGridWid);
- var xAxis = EnsureChartComponent<XAxis>();
- xAxis.type = Axis.AxisType.Category;
- xAxis.splitLine.show = false;
- xAxis.boundaryGap = true;
- xAxis.splitNumber = xSplitNumber / 2;
- var yAxis = EnsureChartComponent<YAxis>();
- yAxis.type = Axis.AxisType.Category;
- yAxis.splitLine.show = false;
- yAxis.boundaryGap = true;
- yAxis.splitNumber = ySplitNumber;
- RemoveData();
- Heatmap.AddDefaultSerie(this, GenerateDefaultSerieName());
- var visualMap = EnsureChartComponent<VisualMap>();
- visualMap.autoMinMax = true;
- visualMap.orient = Orient.Vertical;
- visualMap.calculable = true;
- visualMap.location.align = Location.Align.BottomLeft;
- visualMap.location.bottom = 100;
- visualMap.location.left = 30;
- var colors = new List<string>
- {
- "#313695",
- "#4575b4",
- "#74add1",
- "#abd9e9",
- "#e0f3f8",
- "#ffffbf",
- "#fee090",
- "#fdae61",
- "#f46d43",
- "#d73027",
- "#a50026"
- };
- visualMap.AddColors(colors);
- for (int i = 0; i < xSplitNumber; i++)
- {
- xAxis.data.Add((i + 1).ToString());
- }
- for (int i = 0; i < ySplitNumber; i++)
- {
- yAxis.data.Add((i + 1).ToString());
- }
- for (int i = 0; i < xSplitNumber; i++)
- {
- for (int j = 0; j < ySplitNumber; j++)
- {
- var value = Random.Range(0, 150);
- var list = new List<double> { i, j, value };
- AddData(0, list);
- }
- }
- }
- /// <summary>
- /// default count heatmap chart.
- /// || 默认计数热力图。
- /// </summary>
- public void DefaultCountHeatmapChart()
- {
- CheckChartInit();
- var serie = GetSerie<Heatmap>(0);
- serie.heatmapType = HeatmapType.Count;
- var xAxis = GetChartComponent<XAxis>();
- xAxis.type = Axis.AxisType.Value;
- xAxis.splitNumber = 4;
- var yAxis = GetChartComponent<YAxis>();
- yAxis.type = Axis.AxisType.Value;
- yAxis.splitNumber = 2;
- serie.ClearData();
- for (int i = 0; i < 100; i++)
- {
- var x = UnityEngine.Random.Range(0, 100);
- var y = UnityEngine.Random.Range(0, 100);
- AddData(0, x, y);
- }
- }
- }
- }
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