PolarChart.cs 5.6 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. namespace XCharts.Runtime
  4. {
  5. /// <summary>
  6. /// Polar coordinates are usually used in a circular layout.
  7. /// || 极坐标系,可以用于散点图和折线图。
  8. /// </summary>
  9. [AddComponentMenu("XCharts/PolarChart", 23)]
  10. [ExecuteInEditMode]
  11. [RequireComponent(typeof(RectTransform))]
  12. [DisallowMultipleComponent]
  13. [HelpURL("https://xcharts-team.github.io/docs/configuration")]
  14. public class PolarChart : BaseChart
  15. {
  16. protected override void DefaultChart()
  17. {
  18. EnsureChartComponent<PolarCoord>();
  19. EnsureChartComponent<AngleAxis>();
  20. var radiusAxis = EnsureChartComponent<RadiusAxis>();
  21. radiusAxis.axisLabel.show = false;
  22. var tooltip = EnsureChartComponent<Tooltip>();
  23. tooltip.type = Tooltip.Type.Corss;
  24. tooltip.trigger = Tooltip.Trigger.Axis;
  25. RemoveData();
  26. var serie = Line.AddDefaultSerie(this, GenerateDefaultSerieName());
  27. serie.SetCoord<PolarCoord>();
  28. serie.ClearData();
  29. serie.symbol.show = false;
  30. for (int i = 0; i <= 360; i++)
  31. {
  32. var t = i / 180f * Mathf.PI;
  33. var r = Mathf.Sin(2 * t) * Mathf.Cos(2 * t) * 2;
  34. AddData(0, Mathf.Abs(r), i);
  35. }
  36. }
  37. /// <summary>
  38. /// default radial bar polar chart.
  39. /// || 默认径向柱状极坐标图。
  40. /// </summary>
  41. public void DefaultRadialBarPolarChart()
  42. {
  43. CheckChartInit();
  44. RemoveData();
  45. var polarCoord = GetChartComponent<PolarCoord>();
  46. polarCoord.radius[0] = 20;
  47. var categorys = new string[] { "a", "b", "c", "d" };
  48. var radiusAxis = GetChartComponent<RadiusAxis>();
  49. radiusAxis.splitNumber = 4;
  50. var angleAxis = GetChartComponent<AngleAxis>();
  51. angleAxis.type = Axis.AxisType.Category;
  52. angleAxis.startAngle = 75;
  53. angleAxis.boundaryGap = true;
  54. angleAxis.splitLine.show = false;
  55. foreach (var category in categorys)
  56. angleAxis.AddData(category);
  57. var serie = AddSerie<Bar>(GenerateDefaultSerieName());
  58. serie.SetCoord<PolarCoord>();
  59. serie.ClearData();
  60. serie.symbol.show = false;
  61. for (int i = 0; i < categorys.Length; i++)
  62. {
  63. var x = UnityEngine.Random.Range(0f, 4f);
  64. var y = i;
  65. AddData(0, x, y, categorys[i]);
  66. }
  67. }
  68. /// <summary>
  69. /// default tangential bar polar chart.
  70. /// || 默认切向柱状极坐标图。
  71. /// </summary>
  72. public void DefaultTangentialBarPolarChart()
  73. {
  74. CheckChartInit();
  75. RemoveData();
  76. var polarCoord = GetChartComponent<PolarCoord>();
  77. polarCoord.radius[0] = 20;
  78. var categorys = new string[] { "a", "b", "c", "d" };
  79. var radiusAxis = GetChartComponent<RadiusAxis>();
  80. radiusAxis.type = Axis.AxisType.Category;
  81. radiusAxis.splitNumber = 4;
  82. radiusAxis.boundaryGap = true;
  83. var angleAxis = GetChartComponent<AngleAxis>();
  84. angleAxis.type = Axis.AxisType.Value;
  85. radiusAxis.splitNumber = 12;
  86. angleAxis.startAngle = 75;
  87. angleAxis.max = 4;
  88. foreach (var category in categorys)
  89. radiusAxis.AddData(category);
  90. var serie = AddSerie<Bar>(GenerateDefaultSerieName());
  91. serie.SetCoord<PolarCoord>();
  92. serie.ClearData();
  93. serie.symbol.show = false;
  94. for (int i = 0; i < categorys.Length; i++)
  95. {
  96. var x = UnityEngine.Random.Range(0f, 4f);
  97. var y = i;
  98. AddData(0, y, x, categorys[i]);
  99. }
  100. }
  101. /// <summary>
  102. /// default heatmap polar chart.
  103. /// || 默认极坐标色块图。
  104. /// </summary>
  105. public void DefaultHeatmapPolarChart()
  106. {
  107. CheckChartInit();
  108. RemoveData();
  109. var visualMap = EnsureChartComponent<VisualMap>();
  110. var colors = new List<string> { "#BAE7FF", "#1890FF", "#1028ff" };
  111. visualMap.AddColors(colors);
  112. visualMap.autoMinMax = true;
  113. var polarCoord = GetChartComponent<PolarCoord>();
  114. polarCoord.radius[0] = 20;
  115. var categorys = new string[] { "a", "b", "c", "d" };
  116. var radiusAxis = GetChartComponent<RadiusAxis>();
  117. radiusAxis.type = Axis.AxisType.Category;
  118. radiusAxis.splitNumber = 4;
  119. radiusAxis.boundaryGap = true;
  120. var angleAxis = GetChartComponent<AngleAxis>();
  121. angleAxis.type = Axis.AxisType.Category;
  122. angleAxis.boundaryGap = true;
  123. angleAxis.splitNumber = 24;
  124. angleAxis.startAngle = 75;
  125. angleAxis.max = 4;
  126. foreach (var category in categorys)
  127. radiusAxis.AddData(category);
  128. for (int i = 0; i < 24; i++)
  129. {
  130. angleAxis.AddData(i + "h");
  131. }
  132. var serie = AddSerie<Heatmap>(GenerateDefaultSerieName());
  133. serie.SetCoord<PolarCoord>();
  134. serie.ClearData();
  135. serie.symbol.show = false;
  136. for (int x = 0; x < 4; x++)
  137. {
  138. for (int y = 0; y < 24; y++)
  139. {
  140. AddData(0, x, y, UnityEngine.Random.Range(0f, 4f));
  141. }
  142. }
  143. }
  144. }
  145. }