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- <!DOCTYPE html>
- <html lang="en-us">
- <head>
- <meta charset="utf-8">
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
- <title>Unity WebGL Player | unityearth</title>
- </head>
- <body style="text-align: center; padding: 0; border: 0; margin: 0;">
- <canvas id="unity-canvas" style=" position: absolute; width: 1920px; height: 1080px;"></canvas>
- <script src="Build/Game.loader.js"></script>
- <script>
- if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
- // Mobile device style: fill the whole browser client area with the game canvas:
- var meta = document.createElement('meta');
- meta.name = 'viewport';
- meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
- document.getElementsByTagName('head')[0].appendChild(meta);
- var canvas = document.querySelector("#unity-canvas");
- canvas.style.width = "100%";
- canvas.style.height = "100%";
- canvas.style.position = "fixed";
- document.body.style.textAlign = "left";
- }
- createUnityInstance(document.querySelector("#unity-canvas"), {
- dataUrl: "Build/Game.data",
- frameworkUrl: "Build/Game.framework.js",
- codeUrl: "Build/Game.wasm",
- streamingAssetsUrl: "StreamingAssets",
- companyName: "DefaultCompany",
- productName: "unityearth",
- productVersion: "1.0",
- // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
- // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
- });
- </script>
- <script>
- // 自适应代码块
- var unityContainer = document.getElementById('unity-canvas');
- function unityContainerResize()
- {
- var w = window.innerWidth || document.body.clientWidth,
- h = window.innerHeight || document.body.clientHeight,
- ratio = 16 / 9,
- r = w/h;
- var setW, setH, setTop, setLeft;
- if (r >= ratio) { // 高度撑满
- setW = h * ratio;
- setLeft = (w - setW) / 2;
- } else { // 宽度撑满
- setH = w / ratio;
- setTop = (h - setH) / 2;
- }
-
-
- unityContainer.style.width = (setW || w) + 'px';
- unityContainer.style.height = (setH || h) + 'px';
- unityContainer.style.top = (setTop || 0) + 'px';
- unityContainer.style.left = (setLeft || 0) + 'px';
-
- }
- window.addEventListener('resize', unityContainerResize)
- unityContainerResize()
- </script>
- </body>
- <style>
- html
- {
- background-color: black;
- }
- </style>
- </html>
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